In the early phase of a Spanish campaign, I had taken Cordoba from the Moors, and was about to move on Grenada. I had the lone defending Moorish stack isolated on the Iberian peninsula. Just as I moved my army in to destroy it, the Moor army suddenly sported the Jihad flag, and used the movement points to retreat to a different position where I couldn't reach them in that turn. I destroyed them in the next turn, and I didn't notice if they had also picked up any crusader mercs. The current Jihad running at the time was to attack Baghdad, but it had been called many turns previously. The Moor army picked that particular moment to join Jihad, just for immediate strategic advantage. At least, that's what it looked like.
Later on, I did the same thing myself... joined the current Crusade with no intention of actually going to the Holy Lands (because I didn't have the resources yet), just to pick up some nice mercs for the invasion of Africa.
I probably won't do that again. It feels like too much of an exploit, and takes away from the role-playing you can get into on a "real" Crusade (or Jihad). But it bothers me to see the AI doing it. Has anyone else noticed an enemy AI army exploiting either Crusade or Jihad just for immediate strategic advantage?
I would consider this a bug, but maybe CA doesn't. Maybe there are enough historical precedents for sneaky use of Jihad or Crusade for other purposes? I'm not that familiar with the history.
Well, if you were a cynical commander you could certainly raise an army telling your boys you were going to march on the holy land... and then proceed to use the army to conquer other places... That's not outside of the realm of real world possibility.
"Don't worry boys, we'll reach the holy land... but we need provisions so we'll need to conquer these cities in northern africa as we go..."
In my Spanish game, my crusading army stopped over in Tunis just long enough to assault the castle. I brought my own catapults with me, and had one ship divert to Cagliari to pick up some militia to act as garrison. It hardly slowed the crusade down. They got off the ships, assaulted, got back on the ships, and continued sailing down the Med. Didn't even have a desertion. I'd probably stopped in Alexandria too, but the Crusade was already 5 turns old by the time my general joined (gathering troops) and I didn't think I could spare the time. I was right, as it turned out. The Danish army was on the river crossing near Antioch (the target) when I got off the boats and assaulted the city.
Seems pretty historically accurate I'd say. I forgot who and where and when, but it happened back in the day. One of the many crusades never really got to the Holy Land, rather just took some other city or cities and settled in.... or maybe they went afterwards? I'm sure a more historicall knowledgable Orgah will clear it up, but nonetheless, it's not entirely ahistorical.
Also, as an added detriment, crusaders do desert you know. If you don't keep going towards your destinatino a significant amount every turn. I suppose this was added just to counter such notions of non-holy aggression.
Originally Posted by Wonderland:
Also, as an added detriment, crusaders do desert you know. If you don't keep going towards your destinatino a significant amount every turn. I suppose this was added just to counter such notions of non-holy aggression.
It also seems that if you take too many turns to get there, it stops mattering whether you're moving towards it or not, you still suffer massive desertion.
ScrapTower 22:33 27/11/06
I have seen a French AI crusade siege non crusade targets, so the AI does it. Your generals will never leave, and it is benifitial to send as many as you can on the crusade. I usually join with 8 generals (if i have that many). You can take your time that way. Stop and top off your army with crusade mercs right before you attack. This way if you wanna stop and take Rhodes on the way, no desertion...
Originally Posted by Wonderland:
Also, as an added detriment, crusaders do desert you know. If you don't keep going towards your destinatino a significant amount every turn. I suppose this was added just to counter such notions of non-holy aggression.
True, and also the sudden jump in upkeep cost for mercs after it ends. Still, this could be used if your natural direction of conquest is towards the Holy Lands anyway, like Spain moving eastwards across northern Africa while rolling up the last of the Moors.
Biggus Diccus 01:03 28/11/06
And if you leave those nice Crusader Seargents as garrison in a city you took with the crusader army, they will become normal units
Originally Posted by Wonderland:
Seems pretty historically accurate I'd say. I forgot who and where and when, but it happened back in the day. One of the many crusades never really got to the Holy Land, rather just took some other city or cities and settled in.... or maybe they went afterwards? I'm sure a more historicall knowledgable Orgah will clear it up, but nonetheless, it's not entirely ahistorical.
Also, as an added detriment, crusaders do desert you know. If you don't keep going towards your destinatino a significant amount every turn. I suppose this was added just to counter such notions of non-holy aggression.
yeah they plundered Constantinople instead altho that had its reasons ;).. Constaninople Orthodox ;) get it?
Originally Posted by Quillan:
In my Spanish game, my crusading army stopped over in Tunis just long enough to assault the castle. I brought my own catapults with me, and had one ship divert to Cagliari to pick up some militia to act as garrison. It hardly slowed the crusade down. They got off the ships, assaulted, got back on the ships, and continued sailing down the Med. Didn't even have a desertion. I'd probably stopped in Alexandria too, but the Crusade was already 5 turns old by the time my general joined (gathering troops) and I didn't think I could spare the time. I was right, as it turned out. The Danish army was on the river crossing near Antioch (the target) when I got off the boats and assaulted the city.
when the hell do the danes crusade? lol
I've seen a Danish army in every crusade in two campaigns now. They seem very pious to me, although it does sometimes cause a problem. In my Byzantium campaign, a Danish crusade army had crossed the Hellespont heading towards Antioch when Milan took it, ending the crusade. Apparently shortly afterwards the general leading it died, because it lost the character model and was led by a captain. It hung around in my lands for about 10 turns, then turned rebel. It was a full stack, and I had to pull a frontier army back to deal with it.
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