Something's wrong when knights (or infantry) sit there and take shots from catapults that they could easily overrun. No disputing that, and I've seen at least one screenshot showing that.
However, there's also no point to infantry chasing something they can't catch, either. The infantry die and the army is scattered.
I say all that to say this: Huddling up under shields and armor is not a bad option for well-armored infantry equipped with shields who are faced with a unit they can't catch. I learned this in my recent defeat in my Russian campaign.
To be candid, I got used to pouring arrows into units and watching the whole army stop. Then, as the game wore on, the enemy produced armies with higher and higher portions of armored infantry. They did not stop. They kept marching toward my melee line, particularly if my army was cornered.
I watched all my cossacks empty their quivers, and the enemy infantry still came.
The higher the morale of a unit and the better it's armored, the less likely it seemed to freeze under a hail of arrows.
That would be realistic.
If the passive AI "bug" is fixed, it needs to be fixed so units will charge unprotected missile troops that the unit can catch. If the target skirmishes away, is fast enough to skirmish away and has the room, then there's no point to chasing them, especially if the unit can effectively fire on the move. However, as already noted, HA seem to be less effective at the "parthian shot."
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