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Thread: Some questions about Traits and Retinue.

  1. #1

    Default Some questions about Traits and Retinue.

    First of all, which files will I need to change in order to change/make a trait or retinue? I know there are multiple ones you need to change. Also, what does "Threshold" then a number mean in the export_descr_character_traits file do?

  2. #2

    Default Re: Some questions about Traits and Retinue.

    ave SSJVegetaTrunks!

    i dont know much of the topic myself, but whle searching the guild and the twc, i discovered this useful peice of information. it is a guide written by Spartan at TWC, and it describes how to add a new VnV or trait-call me thick, but are they the same thing? or is VnV an ancillary?-to the game.here is the URL.

    http://www.twcenter.net/forums/showthread.php?t=9091

    hope it helps,
    RM3

  3. #3

    Default Re: Some questions about Traits and Retinue.

    VnVs = Traits; Ancillaries = Retinue

    You will need to edit export_descr_character_traits.txt & export_VnVs.txt to add new traits, and export_ancillaries.txt & export_descr_ancillaries.txt (you can, in BI 1.6 at least, ignore the lookup files).

    The 'Threshold' is the number which indicates how many times a trigger will have to 'be triggered' for the trait to be assigned. A 'Threshold' of 1 will assign the trait the first time it is triggered, a 'Threshold' of 2 the second time, 3 the third time, and so on (this is also how the different vnv levels work).



  4. #4

    Default Re: Some questions about Traits and Retinue.

    Thank you everyone. I used the guide though and found most of it out from there and from experimenting. I do have a question or two about triggers though.

    Trigger trigger_t_lucretius_carus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= scriptorium
    and IsGeneral
    and I_TurnNumber >= 382
    and I_TurnNumber <= 430

    AcquireAncillary t_lucretius_carus chance 80

    What does all of this mean? Thanks in advance. Oh, and is the chance out of 100, 100 being a sure chance and 0 being no chance? I really need to figure out how to use triggers right, or there's not much point of making the traits and retinue in the first place!

  5. #5

    Default Re: Some questions about Traits and Retinue.

    Quote Originally Posted by SSJVegetaTrunks
    Trigger trigger_t_lucretius_carus
    Name of the trigger.

    WhenToTest CharacterTurnEnd
    When the trigger is tested.

    Condition EndedInSettlement
    Start of conditions - the condition is that the character has to have to be in a settlement at end turn.

    and RemainingMPPercentage = 100
    The character has to have all his movement points left.

    and SettlementBuildingExists >= scriptorium
    This building has to exist in the settlement where the character is located.

    and IsGeneral
    Character is a general.

    and I_TurnNumber >= 382
    and I_TurnNumber <= 430
    The ancillary will only be available during the turns mentioned (turn 382 to 430).

    AcquireAncillary t_lucretius_carus chance 80
    The chance is 80 out of a hundred - 100 will assign the ancillary each time the conditions are met.

    Hope this helps somewhat.



  6. #6

    Default Re: Some questions about Traits and Retinue.

    Thank you very much! I might have a few questions later, but this should definitely increase my abilites to make traits and retinue!

  7. #7
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Some questions about Traits and Retinue.

    You need to make very sure Ancillary actually exists with exactly the same case _ and spelling and has appropriate references to descriptions and .tga - wonderful gizmo for testing that traits and ancillaries don't cause crashes is here:
    https://forums.totalwar.org/vb/showthread.php?t=68697
    unfortunately what it doesn't do is tell you if trigger conditions are actually valid (I've managed to add many that don't crash but don't work either) or if trait / ancillary effects actually work (again I've found some inc. vanilla that don't seem to do what they are meant to, LOL)
    Not used mods before? Looking for something small and fun?!
    Download the:

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