First of all, which files will I need to change in order to change/make a trait or retinue? I know there are multiple ones you need to change. Also, what does "Threshold" then a number mean in the export_descr_character_traits file do?
First of all, which files will I need to change in order to change/make a trait or retinue? I know there are multiple ones you need to change. Also, what does "Threshold" then a number mean in the export_descr_character_traits file do?
ave SSJVegetaTrunks!
i dont know much of the topic myself, but whle searching the guild and the twc, i discovered this useful peice of information. it is a guide written by Spartan at TWC, and it describes how to add a new VnV or trait-call me thick, but are they the same thing? or is VnV an ancillary?-to the game.here is the URL.
http://www.twcenter.net/forums/showthread.php?t=9091
hope it helps,
RM3
VnVs = Traits; Ancillaries = Retinue
You will need to edit export_descr_character_traits.txt & export_VnVs.txt to add new traits, and export_ancillaries.txt & export_descr_ancillaries.txt (you can, in BI 1.6 at least, ignore the lookup files).
The 'Threshold' is the number which indicates how many times a trigger will have to 'be triggered' for the trait to be assigned. A 'Threshold' of 1 will assign the trait the first time it is triggered, a 'Threshold' of 2 the second time, 3 the third time, and so on (this is also how the different vnv levels work).
Thank you everyone. I used the guide though and found most of it out from there and from experimenting. I do have a question or two about triggers though.
Trigger trigger_t_lucretius_carus
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= scriptorium
and IsGeneral
and I_TurnNumber >= 382
and I_TurnNumber <= 430
AcquireAncillary t_lucretius_carus chance 80
What does all of this mean? Thanks in advance. Oh, and is the chance out of 100, 100 being a sure chance and 0 being no chance? I really need to figure out how to use triggers right, or there's not much point of making the traits and retinue in the first place!
Name of the trigger.Originally Posted by SSJVegetaTrunks
When the trigger is tested.WhenToTest CharacterTurnEnd
Start of conditions - the condition is that the character has to have to be in a settlement at end turn.Condition EndedInSettlement
The character has to have all his movement points left.and RemainingMPPercentage = 100
This building has to exist in the settlement where the character is located.and SettlementBuildingExists >= scriptorium
Character is a general.and IsGeneral
The ancillary will only be available during the turns mentioned (turn 382 to 430).and I_TurnNumber >= 382
and I_TurnNumber <= 430
The chance is 80 out of a hundred - 100 will assign the ancillary each time the conditions are met.AcquireAncillary t_lucretius_carus chance 80
Hope this helps somewhat.
Thank you very much! I might have a few questions later, but this should definitely increase my abilites to make traits and retinue!
You need to make very sure Ancillary actually exists with exactly the same case _ and spelling and has appropriate references to descriptions and .tga - wonderful gizmo for testing that traits and ancillaries don't cause crashes is here:
https://forums.totalwar.org/vb/showthread.php?t=68697
unfortunately what it doesn't do is tell you if trigger conditions are actually valid (I've managed to add many that don't crash but don't work either) or if trait / ancillary effects actually work (again I've found some inc. vanilla that don't seem to do what they are meant to, LOL)
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