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Thread: How to change agents cost and recruitement time

  1. #1
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Jun 2006

    Default How to change agents cost and recruitement time

    This can be the solution to solve the unrealistic/frustrating problem to have to train one assassin as you can train 200 soldiers.

    I've found how to change the number of turns needed to train an assassin/diplomat ect... and thier cost and unkeep.

    Open your descr_cultures.txt

    And search for these lines :

    spy			spy.tga			spy_info.tga			spy.tga	 350 1	1
    assassin		assassin.tga		assassin_info.tga		assassin.tga		500	1	1
    diplomat		diplomat.tga		diplomat_info.tga		diplomat.tga		50	0	0 <- changed
    admiral			admiral.tga		admiral_info.tga		admiral.tga		100	1	1
    Remember you'll have to change this for every culture.

    The first value is the cost of the diplomat the second or the third seems to be recruitement time I don't know wich value influence the unkeep cost.
    Last edited by Neon twilight; 11-28-2006 at 18:21.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Jan 2006

    Default Re: How to change agents cost and recruitement time

    I'm not sure what the 1 1 bits do - would be interested to know what you discover changing them to 0 1, 1 0 etc. Anyway I think upkeep cost is probably in
    type spy

    actions moving_normal, spying
    wage_base 100
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