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Thread: How would you rate Mideaval 2: Total War?

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  1. #1
    Member Member Barry Fitzgerald's Avatar
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    Default Re: How would you rate Mideaval 2: Total War?

    This is a funny game...since I posted last night, I spend some serious hours playing. And amazingly the AI has really started to kick in a bit, and battles are getting good. Then is kinda drops off and you wonder what is going on!

    Hard to explain really, hence I think this is why so many have very mixed feelings about it. It is a game you can really get into and enjoy, on the other hand you cannot help but feel certain parts could and should have been better. I might even load up the original MTW and have a play, been a long time, just to make some comparisons on AI and strategy.

    Leaving aside the bugs..just lots of little things where MTW really stood out, that didnt make it over to this one. Very hard game to rate, changes all the time. I wonder just how much of all this CA are taking in, and to what extent they will change the game with patches. It is close to brilliance at times, and other times it just racks you with silly things. Inquisitors are driving me nuts...

  2. #2

    Default Re: How would you rate Mideaval 2: Total War?

    Bugs aside, 10 out of 10 i love the graphics.
    I support Israel

  3. #3
    Forum Lurker Member Sir Moody's Avatar
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    Default Re: How would you rate Mideaval 2: Total War?

    7 out 10 (i would have rated vanilla RTW 6 so it is an improvment)

    my real problem with the game is the lackluster unit choices (they went overboard trying to make the european factions play a little different and so you end up with the speerless brits etc) and the awful trait system... i dont know if ive been spoiled by the wonderful traits and ancillary system some of the Rome mods had but the m2tw system leaves me cold - its very difficult to improve you characters pious in fact id say its easier to lose what little you start with - as soon as they release the unpacker i intend to completely overhaul the conditions for getting traits i nan attmept to fix it


    still better than Vanilla rome tho

  4. #4
    Member Member Sir SillyDuck's Avatar
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    Default Re: How would you rate Mideaval 2: Total War?

    I would give it a 9.3. It aint perfect, sometimes the AI stayes a bit inactive, and there are a few minor bugs.
    At first I was dissappointed. I thought this was RTW in a new jacket. However, after playing, the game has a definite own atmosphere. Also, while STW and MTW were brilliant, the strategic Map that RTW begun with is a fundamental better feature. It may not be perfect, but it has much more potential then just a single province move.

    And better than RTW, it just seems to better tweaked. Allthough the AI still is a bit inactive at specific moments, they will wake up as soon as the fighting starts and then you still can lose very much.. And at other times it is very active and defenitely capabale of suprises AND beating you. If they fix the inactivity a bit, this game will be a solid 10 (well, 9.9.. It aint Close combat 2, nor is it Shogun TW at the time of release, with that patch that solved the suicidal general)

  5. #5

    Default Re: How would you rate Mideaval 2: Total War?

    I've had the game since the release. I got the limited edition. Played a few campaigns. There is a few bugs, however it can be easily fixed with a patch. A few minor complaints I have, is names of royalty(I played the english) I had a King Howard and a King Davy. Not what i call regal names in the timeframe. I'm assured it can be modded. Lack of Regnal numbers after the King's name is a bit annoying. If there is a way to fix that, I would do it.

    The graphics of the battle is outstanding. The movies and speeches is quite something. In the next release, I hope they would have more executions movies like hanging the rebel general or beheading a royal traitor (like the old war of the roses game back in 1994)

    Overall this is a great game, I would give it a 8.5 out of 10.

  6. #6
    Sacrelicious Member Rameusb5's Avatar
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    Default Re: How would you rate Mideaval 2: Total War?

    I'd give it an 7.5 out of ten, simply because of the various bugs that have already been mentioned, plus the inquisitors, which are completely and totally killing any immersion factor (you'll know what I mean once you lose your ENTIRE royal family to them).


    To be fair, the original MTW had a lot of problems and limitations that needed mods to fix. The XL mod, IMHO, was where I experienced the MOST fun in MTW.

    So I'm going to be patient, wait for the patches, and wait for some good mods to come out before I come to my final decision. With the bugs fixed and a good mod in place, this game definately has the potential to become a 10 out of 10. I'm also looking forward to getting some of my friends into the game so we can battle online.


    Oh, not having a multiplayer campaign (even where everyone plays on a single PC and simply takes turns) is a real letdown. These days, you simply MUST have a multiplayer mode to make a really successful game. Perhaps someone can mod that as well?
    Rameus

  7. #7
    Inquisitor Member Quickening's Avatar
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    Default Re: How would you rate Mideaval 2: Total War?

    Ive said it before and I'll say it again, I think I may be playing a totally different game to those who have long lists of bugs and other problems

    I have had no trouble using cavalry. No trouble with melee combat. No trouble with Inquisitors (hell I haven't even seen one). Diplomacy makes perfect sense in my games and so on. Im playing on VH/VH by the way.

    There is one blatant and obvious bug that annoys me. The fact that ballista towers fire cannon balls and cannon towers fire bolts. A very strange mistake to have in the game.

    That, and one or two other quibbles aside and Id still rate the game 10/10. It blows all other strategy games out of the water and is a truly epic game and a great achievement by CA.

    Im so looking forward to the patch as things can only get better. Then again, I hope that people complaining about things that actually work fine doesn't make CA change them. For example, a lot of people complain about the cavalry but I love how you have to set them up properly for a charge etc. Id be very annoyed if CA changed that back to what they were like in Rome as a result of people complaining about them.
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  8. #8
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: How would you rate Mideaval 2: Total War?

    Quote Originally Posted by Quickening
    The fact that ballista towers fire cannon balls and cannon towers fire bolts. A very strange mistake to have in the game.
    Are you sure? I have not noticed this. Of course I don't have any gunpowder yet, but I do have ballista towers and they seem to be firing ballista bolts.

    I am playing the game on Medium all around and it has been nothing less than enjoyable. I have set the timescale to six month turns and everything seems to be working just fine. I have not noticed
    Spoiler Alert, click show to read: 
    any
    of the bugs other people are reporting after playing 139 turns.
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
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