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  1. #1
    the goldfish Senior Member tootee's Avatar
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    Default Re: Can you explain - Charging

    With regard to a full charge becoming a weak charge when

    • The target moves and turns just before being hit


    *I assume this has nothing to do with "The player changes direction just before the charge".

    Wouldnt it be more realistic that the full charge is kept?

    The target charging direction in the face of a full cav charge is plain stupidity, and should be penalised by receiving the full cav charge (+ the usual flank/rear bonus for the charging unit)?

    Also why would a cav, already in process of running a fully prepared charge on an enemy, turn into disorganised/weak charge in this case?

    tootee the goldfish,
    loyal roach of Clan S.G.

  2. #2

    Default Re: Can you explain - Charging

    Quote Originally Posted by tootee
    Also why would a cav, already in process of running a fully prepared charge on an enemy, turn into disorganised/weak charge in this case?
    It's obviously a consequence of the charging mechanic which switches to an unformed charge when the charging cavalry changes direction. If the target moves laterally, the cav has to change direction as well. The difference in effectiveness between a formed and unformed charge has been made almost black and white. In Samurai Wars, there is a difference in effectiveness between formed and unformed charges, but it isn't as dramatic a difference.

    What's revealing is the reasoning for making the difference in effectiveness of the two charging mechanism so great in M2TW. Creative Assembly is trying to incorporate two different types of gameplay in a single game. It's clear that the each type of gameplay is compromised by the other. Now instead of having the cav charge tuned to an optimal effectiveness, you have either overly effective charge or ineffective charge. Under these circumstances, I don't see how M2TW will ever appeal to veteran players of the original game.

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  3. #3
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Can you explain - Charging

    I would prefer a more gradual disruption of charges instead of this on/off effect.


    CBR

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