Quote Originally Posted by tootee
Also why would a cav, already in process of running a fully prepared charge on an enemy, turn into disorganised/weak charge in this case?
It's obviously a consequence of the charging mechanic which switches to an unformed charge when the charging cavalry changes direction. If the target moves laterally, the cav has to change direction as well. The difference in effectiveness between a formed and unformed charge has been made almost black and white. In Samurai Wars, there is a difference in effectiveness between formed and unformed charges, but it isn't as dramatic a difference.

What's revealing is the reasoning for making the difference in effectiveness of the two charging mechanism so great in M2TW. Creative Assembly is trying to incorporate two different types of gameplay in a single game. It's clear that the each type of gameplay is compromised by the other. Now instead of having the cav charge tuned to an optimal effectiveness, you have either overly effective charge or ineffective charge. Under these circumstances, I don't see how M2TW will ever appeal to veteran players of the original game.