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Thread: Can you explain - Charging

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  1. #1

    Default Re: Can you explain - Charging

    In M2TW 1.0 a good charge may kill 90% of an enemy unit if you are using a cavalry and 30% if you use infantry. Too much IMO.

    I would prefer more an effect of disruption, let's say killing a lower percentage (30-50% with optimal cavalry charge, 15-20% with infantry charge) of the unit, and anoher 20% "men thrown in the air" that can recover and stand up after a while, as elephants do in RTW.

    I'm agree that spears shouldn't stop a charge completly, but once horses stop, spearmen must perform better than infantry armed with swords.

    Let's wait and see how charges work in the new patch.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  2. #2

    Default Re: Can you explain - Charging

    Quote Originally Posted by CeltiberoMordred
    In M2TW 1.0 a good charge may kill 90% of an enemy unit if you are using a cavalry and 30% if you use infantry. Too much IMO.

    I would prefer more an effect of disruption, let's say killing a lower percentage (30-50% with optimal cavalry charge, 15-20% with infantry charge) of the unit
    I think 50% is also too much. Thats too much. It should depends on the length of the flank and from which direction, they hit. The cav should only hit the first line and should not go through all lines. A frontal attack cannot be successful as a hit from the backside. The hit of the cav should kill less and should make fear if the unit is hit into back or side. Thats my opinion. CA should play mtw1 and make it in the same way. That would be great.
    Last edited by |Heerbann|_Di3Hard; 12-06-2006 at 13:15.

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