Quote Originally Posted by Kraxis
However, reloading doesn't seem to help you much.
I have tried reloading with herecy trials and a bit on my super-assassin. I had a cardinal with 48% chance of burning the heretic... He failed every single of my 12 attempts with reload. That just isn't right according to the percentage.
However, higher chances of success might help. So in essence saving can only help you avoid losing an agent (or ability), and help you secure the kill that you were meant to get anyway.

But it seems that if you do something else before attempting the 'kill' (be it trials, assassination, checking persons or cornering merchants, then the game could be cleaning the memory for a new calculation. But I'm not certain (didn't help my cardinal in the mentioned example).
Welcome to my sad existence kraxter.

I'm probably going to get ganged up on here, but I see two problems with assassins, one is taste, the other is a bug.

In terms of taste, I think they're underpowered by a good margin, at least the low level ones are. Keep hearing about how godlike the 9-10 skill assassins are but I can't even get my morons above 5-6 in skill. Before anyone jumps on this, I know how assassins work, I know how to train em, been playing these games for years, yadda yadda thank you drive through.

In terms of bug, I am adamant about the chance of success (displayed as a percentage) not being remotely accurate. I've tested this extensively, the success rates (positives) for a given set in a test doesn't remotely reflect the chance to succeed. I had a 6 skill assassin have a 33% chance of success on a nameless captain, he only managed to kill the sot 4 times out of 50 using quicksave/quickload. You guys can do the math. I've done other tests that I've documented in other threads for those who care enough to go hunt them down.