Quote Originally Posted by Lord Condormanius
I think that the success percentage in this game is based on more than just the assassin's skill. I have had a target with as high as 80% one turn and the next turn, after he has moved it wil be like 36% or something. I think his position on the map, what other units are around, etc., may have something to do with it.

Like I said before, they seem to be working fine for me.
After doing some more searching and reading here and twcenter, I'm now inclined to believe that. Some others have reported enemy and friendly spys in proximity to the target affecting the outcomes. If this really *is* the case, then I'm halfway to retracting my "it's a bug" statement. The problem in my view is that we really need CA to tell us exactly how the math works that goes into calculating an attempt and whether or not it is successful. And for that matter, how a good deal of other things are calculated. (yeah yeah, I know about the intellectual property excuse, but I still don't buy it )