Before I'm going to add this to some official bug list I'd like to get this confirmed by some other people. In my opinion the whoel Auto-Manage cities option is broken, but maybe the implementation is just bad and actually works as intended.
Here's my problem now:
When you start a campaign you have the option to check the checkbox "Manage All Cities" which states that if you check it you can manage all your cities even if there's no governor present. This translates to me that if I don't check this box I won't be able to control production and recruitment if I don't have a governor in the town or castle.
Now I start my game and move my general out of my capital and double-click on it. Three chechboxes are now checked: "Auto-manage", "Construction" and "Recruitment". Since I don't want the Auto-Management to build or construct stuff randomly I uncheck "Recruitment" and "Construction" but now I can just build and construct buildings in the same way as if a governor was present.
The only thing I can't uncheck is "Auto-manage" and the only thing I can't control are tax rates, although I can control them indirectly by switching to Growth Policy.
In my opinion unchecking "Recruitment" and "Construction" should not lead to the result above. It should just prevent the Auto-governor from building anything but not give you full access to the city.
I mean the feature is completely broken for castles since you can't change taxes there anyways and even without a governor you have the full functionality as if there's a governor there. Such a workaround should not be permitted If I decide before playing that I don't want to have control over cities without a governor.
Cheers!
Ituralde
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