Yes, thanks for clearing that up, Rameusb5.
Point well taken, CS.Originally Posted by CaptainSolo
The strategy game is head and shoulders above MTW1 as Kommodus has described.
This is what RTW should have been like. I've been far less able to race around the map, beating little groupings of trash units at will. The AI puts together stacks now.
Crusades and Jihads are much better now. To cite just one example, a Muslim player in the late game who spammed Jihad markers and who had control of the sea was invincible. All you had to do was declare Jihad from each of those provinces and move them together by sea. The Mongol horde was puny by comparison.
Crusades get whole units through a system similar to mercenary hiring. There's no bits and pieces of different units that you can't merge together. You also don't have to build up religious buildings to get one.
Naval combat is still crude, but a vast improvement over MTW1. For instance, I have to keep fleets at see to prevent a landing by Crusades, and could lose. A few ships in "sea zones" don't make my whole coast safe any more. I'm considering invading Cyprus, for instance, just so I can put a watchtower there.
Diplomacy still disappoints many players, but I get what I want out of it.
City management is much less of a hassle.
Tactically, combat is improved on a number of levels compared to MTW1. To cite one small example, the AI can use javelins now. In MTW1, as you may recall, AI javelin troops skirmished all the way out of range, making them useless.
There's more to tactics now that setting up a spear wall to guard your archers. Skirmishing is more important, since the goal is to get your opponents into disarray before the main lines hit.
I could go on, but I'm rambling ...
Bookmarks