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Thread: Making armies with more than one general

  1. #1

    Default Making armies with more than one general

    How do you do this for Alexander I have Alexanders army then 4 different sub armies with Greek generals in the same place as Alexander but it says that I can't add Alexander to Alexander. so how would I add this:

    Code:
    character	Ptolemeos, named character, age 23, , x 11, y 49 
    traits Brave 1 , Loyal 2 , Intelligent 1 , GoodDefender 2 , GoodCommander 2 
    army
    unit		greek general's guard cavalry early				exp 0 armour 0 weapon_lvl 0
    siege_equipment 	sap_point 10
    
    character	Hephaestion, named character, age 20, , x 11, y 49 
    traits Brave 1 , Loyal 2 , Intelligent 1 , GoodDefender 2 , GoodCommander 2 
    army
    unit		greek general's guard cavalry early				exp 0 armour 0 weapon_lvl 0
    siege_equipment 	sap_point 10
    
    character	Cassander, named character, age 21, , x 11, y 49 
    traits Brave 1 , Loyal 2 , Intelligent 1 , GoodDefender 2 , GoodCommander 2 
    army
    unit		greek general's guard cavalry early				exp 0 armour 0 weapon_lvl 0
    siege_equipment 	sap_point 10
    
    character	Craterus, named character aged 32, , x 11, y 49
    traits Brave 1 , Loyal 2 , Intelligent 1 , GoodDefender 2 , GoodCommander 2
    army
    unit		greek general's guard cavalry early
    siege_equiptment	sap_point 10
    To

    Code:
    character	Alexander, named character, leader, age 20, , x 11, y 49, portrait alexander, strat_model ALEX_alexander, battle_model ALEX_alexander_general_battle 
    traits Drink 1 , Arse 1 , Brave 1 , TacticalSkill 1 , CounterSpy 1 , Handsome 1 , TouchedByTheGods 1 , Intelligent 1 , Factionleader 1 , Immortal 1 
    army
    unit		alexander				exp 1 armour 2 weapon_lvl 0
    unit		hypaspists				exp 0 armour 0 weapon_lvl 0
    unit		hypaspists				exp 0 armour 0 weapon_lvl 0
    unit		companion cavalry				exp 0 armour 2 weapon_lvl 0
    unit		companion cavalry				exp 0 armour 2 weapon_lvl 0
    unit		javelin skirmishers				exp 0 armour 0 weapon_lvl 0
    unit		javelin skirmishers				exp 0 armour 0 weapon_lvl 0
    unit		phalangists				exp 0 armour 0 weapon_lvl 0
    unit		phalangists				exp 0 armour 0 weapon_lvl 0
    unit		phalangists				exp 0 armour 0 weapon_lvl 0
    unit		phalangists				exp 0 armour 0 weapon_lvl 0
    unit		phalangists				exp 0 armour 0 weapon_lvl 0
    unit		phalangists				exp 0 armour 0 weapon_lvl 0
    unit		companion cavalry				exp 0 armour 2 weapon_lvl 0
    unit		phalangists				exp 0 armour 0 weapon_lvl 0
    unit		phalangists				exp 0 armour 0 weapon_lvl 0
    
    siege_equipment 	sap_point 10
    Help would be great.

  2. #2

    Default Re: Making armies with more than one general


  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Making armies with more than one general

    I don't have Alexander so I'm afraid to post in case it's completely wrong. I'd like to know which file this is in, descr_battle.txt?

  4. #4

    Default Re: Making armies with more than one general

    It's in descr_strat.

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making armies with more than one general

    Do you actually have examples in vanilla Alexander descr_strat where you could put more than one general in same position?

    sorry if that's dumb question but I'm not sure how many here actually have Alexander and that's something you definitely couldn't do in RTW/BI!

    If there is an existing example please could you post that so we can compare with yours....
    Last edited by Makanyane; 11-28-2006 at 01:36.
    Not used mods before? Looking for something small and fun?!
    Download the:

  6. #6

    Default Re: Making armies with more than one general

    No theres not any and as I added new generals into it I removed them just to see and the game started fine so it's these bits of text thats the problem.

    Code:
    character	Ptolemeos, named character, age 23, , x 12, y 49 
    traits Brave 1 , Loyal 2 , Intelligent 1 , GoodDefender 2 , GoodCommander 2 
    army
    unit		greek general's guard cavalry early				exp 0 armour 0 weapon_lvl 0
    
    siege_equipment 	sap_point 10
    
    character	Hephaestion, named character, age 20, , x 11, y 49 
    traits Brave 1 , Loyal 2 , Intelligent 1 , GoodDefender 2 , GoodCommander 2 
    army
    unit		greek general's guard cavalry early				exp 0 armour 0 weapon_lvl 0
    
    siege_equipment 	sap_point 10
    
    character	Cassander, named character, age 21, , x 12, y 48 
    traits Brave 1 , Loyal 2 , Intelligent 1 , GoodDefender 2 , GoodCommander 2 
    army
    unit		greek general's guard cavalry early				exp 0 armour 0 weapon_lvl 0
    
    siege_equipment 	sap_point 10
    
    character	Craterus, named character aged 32, , x 20, y 45
    traits Brave 1 , Loyal 2 , Intelligent 1 , GoodDefender 2 , GoodCommander 2
    army
    unit		greek general's guard cavalry early
    
    siege_equiptment	sap_point 10

  7. #7
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Making armies with more than one general

    You will have a CTD, because the name of the new generals, the game will find the names as troops and if it isnt exist, you will have an error. Try to repleace: unit hypaspists exp 0 armour 0 weapon_lvl 0
    to this:

    unit greek general's guard cavalry early exp 0 armour 0 weapon_lvl 0
    It doesnt help, because you will start with an general bodyguard.
    I will continue tomorrow.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  8. #8

    Default Re: Making armies with more than one general

    I got the name of the Greek general from parmenion which works I'll try and see.

  9. #9

    Default Re: Making armies with more than one general

    The game worked even when I tried to split the generals up into 4 small armies.

  10. #10
    Marcus Arbaces Alexandros Member Arbaces's Avatar
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    Default Re: Making armies with more than one general

    Uhhm... siege_equipment, portraits... how good mods could have been made on RTW 1.9 if people would have bought it. As for the feature you are talking about, if you will really be able to put more then one general per army at the beginning, then like I said... Alexander worths modding...

    But I never heard of more then one named character per army at start.

    Arbaces.

  11. #11

    Default Re: Making armies with more than one general

    When I tried that it never worked it always said can't attach alexander of macedon to alexander of macedon for instance. How would you stop sparta being so annoying and stop them rebelling?

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