Well... I suppose 'releaseday patch' is a rather broad term in regards to time.
Personally I would prefer weekly patches that cleaned up a little bit here and there until the game was as good as it could get (that doesn't mean perfect, just at good as possible), over a single massive patch to fix everything including the stuff fixes caused.
I mean, aren't we the best QA anyway? Aren't we the best to determine if a bug (that isn't a CTD) is playkilling?
History has shown that patches, unless absolutely critical (like the 30 or so player limit to RTW MP), will take a long time, and still include rather substantial problems (56-year bug?).
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