very cool idea, but I can't help because I am already on a modding team and I do not have M2TW.
very cool idea, but I can't help because I am already on a modding team and I do not have M2TW.
Well, so far it looks like:
Me - Supreme Commissar, historian, trailers/soundtrack, possibly skinning and modeling
Gurkhal - Religion historian
Maculio - Scripting, campaign map, skinner
That's a nice start, but of course a mod team needs way more to go off of. Since I know that one of the biggest problems with starting mods is the dangerously circular issue that people like to see things before they themselves help out, here are the relics of the RTW concept:
Assyrian archers - both by me
Assyrian Archers - armed with composite bows, a spear, and a small shield attached to their arm
Assyrian Royal Archers - no shield, but more powerful composite bows and swords
There were also Assyrian Spearmen and Assyrian Cavalry units, but they, along with their archer cousins, were unfortunately accidentally deleted from my machine. As far as I know I never got a screenshot of the Spearmen or the Cavalry, and the only relics of my archers are those screenshots.
FAR more impressive were the two Sumerian units that Lentonius was kind enough to make for me.
Sumerian Spearmen - first version. All credit to Lentonius
Sumerian Spearmen - second version, with more "cloaky" cloak. Cloak modification to model by me, everything else Lentonius
Unfortunately, I never did resolve the "Action Man" problem, although admittedly I didn't pursue it too throughly for time issues. I'm pretty sure that I still have these on my computer, but even if I don't I imagine Lentonius does.
Then again, since M2TW skins are double RTW's resolution, and I have little idea as to how similar M2TW's unit coding is to RTW's (I imagine not very much), that might not matter...
...except to at least show some skeptics what this mod might look like![]()
As for the recent comments on provinical campaigns, that is something that will definitely have to be looked into. Some thoughts come to mind:
1) Making one of the campaigns the tutorial. The Egypt/Hittite campaign, since it's straightforward and features more variety than Sargon's campaign, seems like a good candidate here.
2) Having one uber-campaign, as insanely complicated as that would be
3) Figure out a way to jury-rig the "Imperial Campaign" so that if you select Akkad as your faction, you'll jump into the Sargonic campaign, and if you choose Assyria, Babylon, Hittites etc. you'll jump into the "real" imperial campaign. I highly doubt this is possible though.
Overall, there is at least one imperative throughout creating this mod - actually having the really old stuff: Akkad, Sumer, etc. Not that I don't want the Assyrian and so forth aspect to it, but it kinda defeats the purpose of an "Ama-gi: Total War" without the culture that "ama-gi" comes from![]()
Good to see there's some interest - I hope more comes!
Last edited by Comrade Alexeo; 12-03-2006 at 22:51.
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Ok Comrade Alexeo, just to point out a few things -
A. You can no longer make provincial campaigns with the currents version of M2TW, so you can only have one large map - or creat a program to start before game to switch which campaign to play.
B. The models are completely different and your current models will not be of much use due to a change in the format and way the models in M2TW work, and no modelling appears to be possible at the moment.
Now on to what I can do - I can script, make the campaign map, I can edit the .txt files and as soon as the .texture format is understood I can skin them. Also I have epxerience with websites and could probably get us hosting at medievaltw.com
Leader of The Machiavellian Syndicate - A open community for modders and fans to talk about Total War and Oblivion.
Oh dear God! You can actually do stuff! Yes!![]()
1) Hmmm... that'll require some creativity to get around. It looks like therefore in any version of the mod, one could only have a maximum of two campaigns, the tutorial and the imperial. A thought comes to mind: having different versions of the mod featuring different campaigns. For example, 0.1-1.0 involves working on Akkadian campaign and Egypt/Hittite campaign. Those versions of the mod feature those campaigns. 1.1-2.0 involves the imperial campaign proper, and features that campaign. When, say, v1.5 is released, you can choose to get the "full" v1.5, which is the imperial campaign, or you can download the v1.5 updates for the "old" campaigns (or both). Does that make sense?
2) I figured as much. Well, at least they give us something to work off of.
Maculio, your first "assignment" is to do some preliminary work on the campaign map. At this point, that should just involve playing around and experimenting; finding out region limits, understanding map terrain and so forth, and perhaps trying to extend the map a bit if you're so ambitious (ultimately, the final map will be from approximately the western coast of Greece east to about Pakistan, and from about the northern tip of the Caspian Sea south as far as Somalia).
As of right now, because CA hasn't given us the mod tools yet, it seems that all we can do is plan and organize - which is absolutely perfect since that's what needs to be done anyway!![]()
If I can get at least one more skinner and one more modeler on board, I'll go ahead and stop in on the "Mods in Development" forum![]()
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i have the .txt files so i'm experimenting with them, and i'll see how the campaign works, first things is to check about ground types and see if they've changed, cos heights is the same.
Leader of The Machiavellian Syndicate - A open community for modders and fans to talk about Total War and Oblivion.
As for me, I'll start to do some research about Sumerian aged peoples, mostly Sumerians and Akkadians.
Sounds good. Though I know this is obvious, when you do your research and get notes, try and briefly brainstorm how that would be applicable to the mod; i.e., what buildings or units could be brought out of it, abilities, etc.Originally Posted by Gurkhal
Once again, calling all modders - I'd like at minimum another modeler and skinner to help us start out!
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