Oh dear God! You can actually do stuff! Yes!![]()
1) Hmmm... that'll require some creativity to get around. It looks like therefore in any version of the mod, one could only have a maximum of two campaigns, the tutorial and the imperial. A thought comes to mind: having different versions of the mod featuring different campaigns. For example, 0.1-1.0 involves working on Akkadian campaign and Egypt/Hittite campaign. Those versions of the mod feature those campaigns. 1.1-2.0 involves the imperial campaign proper, and features that campaign. When, say, v1.5 is released, you can choose to get the "full" v1.5, which is the imperial campaign, or you can download the v1.5 updates for the "old" campaigns (or both). Does that make sense?
2) I figured as much. Well, at least they give us something to work off of.
Maculio, your first "assignment" is to do some preliminary work on the campaign map. At this point, that should just involve playing around and experimenting; finding out region limits, understanding map terrain and so forth, and perhaps trying to extend the map a bit if you're so ambitious (ultimately, the final map will be from approximately the western coast of Greece east to about Pakistan, and from about the northern tip of the Caspian Sea south as far as Somalia).
As of right now, because CA hasn't given us the mod tools yet, it seems that all we can do is plan and organize - which is absolutely perfect since that's what needs to be done anyway!![]()
If I can get at least one more skinner and one more modeler on board, I'll go ahead and stop in on the "Mods in Development" forum![]()
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