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  1. #1
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: The Org Buglist, v2

    Thanks to sapi for the prompt and full replies. More about those later. First off, I've also seen the campaign map slowdown and reported it on the technical forum soon after getting the game. Seems to hit after hours of sustained gamplay for me, making me think it's a memory leak problem again. Quitting the game and restarting the computer fixes it every time. Saving the game first is clunky, but can be done. Oddly, though, Windows XP has a hard time shutting down after this crops up. You get "program not responding" error messages after MTW2 has quit for things like Explorer and msnmgr, things I thought I'd shut off and wasn't using.

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    On the other, I used the word "pilgrims" when I meant "fanatics." I paid closer attention after reading about the two-handed problem with other units. The next time I had a Jihad siege battle against cheap spear units, I discovered that my best, hardest fighting unit of Muslim fanatics fought and fought and fought — achieving a grand total of six kills, which I presume they got in their initial charge. And yes, they do use a club, so it could be a two-handed weapon.

    ==========

    I stand corrected on the natural disasters issue. I also obviously misunderstood the "archers in the rain" problem. If they're not getting hits that count, then the animation showing them getting hits should be fixed if practical.

    I'm not convinced on the rest, but it's not worth arguing about. I will do sapi the courtesy of answering the question on “rock bottom.” I’d point out that there’s war, then there’s “war to the knife.” If a powerful neighbor attacks me, I want peace but will defend myself, and expect an AI to do the same. If I want to wipe a faction off the map, that’s different.

    Clausewitz would agree with me.
    "In war, then, let your great object be victory, not lengthy campaigns."

  2. #2
    Senior Member Senior Member Oaty's Avatar
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    Default Re: The Org Buglist, v2

    Quote Originally Posted by Doug-Thompson
    I'm not convinced on the rest, but it's not worth arguing about. I will do sapi the courtesy of answering the question on “rock bottom.” I’d point out that there’s war, then there’s “war to the knife.” If a powerful neighbor attacks me, I want peace but will defend myself, and expect an AI to do the same. If I want to wipe a faction off the map, that’s different.

    Clausewitz would agree with me.
    I think I understand what you are at, If the pope gives me a cease hostilities action I can still attack that factions armies in my own territories, on top of that I can attack an enemy fleet if it is blocading a port of mine and all of this with no repurcussions. So what Doug is saying that relations worsen when he is defending/ relieving a siege/blockade.

    Edit: forgot to add marriage alliances don't work properly on very hard and possibly hard difficulties. Relations will worsen just as fast as they do with a neutral nation. The same goes for regular alliances of course.
    Last edited by Oaty; 12-14-2006 at 23:01.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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