Huge unit size, Medium difficulty, Grassy plain map, ensure no weather/rain (restart if needed), no upgrades unless specified, unit dimensions is (Rows x Columns).
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Group 1 - Egyptian Mameluk Horse Archers vs Scottish Noble Pikemen (81 vs 151)
Set B, walking cavalry, tight formation, block formation
Note - Walking. I am going to keep them moving in front of the enemy, using alt-click to maintain facing and formation. Will try to keep them within 15 degrees or so off center of the pikemen. Due to continued need to keep moving, the archers are going to be shooting from a large number of angles. I'm going to try and keep it so that I kind of do a semi zig-zag patter back and forth in front of them, to maintan distance, and let each "side" of the square shoot. This is going ot be tight formation, block formation.
Note - HOLY stupid AI batman! The pikemen will brace if in range and your cav is moving and they are within a certain range. They did this for all battles, and I was able to move with impunity and not be chased about 10-15 horse lengths in front of the braced pikemen. Using this I was able to keep my cav moving with a simple back and forth alt click movement outside of the pike ranges.
Note - If you get close enough, they'll come after you. I don't remember what the exact distance is, but it's probably about 5 horse lengths or so.
1. Tight formation, 7 x 12, fire at will on, skirmish off, walking as stated above. 119 dead half ammo gone. 86 alive all ammo gone, battle ended.
2. Tight formation, 7 x 12, fire at will on, skirmish off, walking as stated above. 120 alive half ammo gone. 92 alive ammo gone, durp dee dur.
3. Tight formation, 7 x 12, fire at will on, skirmish off, walking as stated above. 109 dead half ammo gone. 73 alive all ammo gone.
Full gold Chevrons.
4. Tight formation, 7 x 12, fire at will on, skirmish off, walking as stated above. 96 alive half ammo gone. 39 alive all ammo gone.
5. Tight formation, 7 x 12, fire at will on, skirmish off, walking as stated above. 82 left alive half ammo gone. 27 alive all ammo gone.
6. Tight formation, 7 x 12, fire at will on, skirmish off, walking as stated above. 85 alive half ammo gone. 30 alive all ammo gone.
Notes: Unit cohesion and maintaining that while moving is really starting to vex me, it can be hard to keep your guys in formation even walking. I think RTW is miles and miles better at this than M2TW.
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