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Thread: Best location for Merchants' Guild is ?

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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Best location for Merchants' Guild is ?

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  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    For the Turks it looks like Antioch is the best location for merchants guild, because, this is a rough approximation so far, but it begins to point this direction:

    1. Antioch has more basic trading partner provinces, it can trade with more provinces than Constantinople.

    2. It is within 2 sea zones of more provinces than Constantinople is.

    3. It seems that the total of the base resource value is greater than the total of base resource value for Constantinople, florins/turn terms.

    Got some questions:

    1. Does anyone know which file has the base resource values and where I should be looking in the file ?

    2. How far away can a city trade i.e can Alexandria trade with London ? As an exmaple what is the furthest Alexandria can trade ?

    Salute !
    Last edited by Shahed; 12-04-2006 at 16:24.
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  3. #3
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    I had a merchants guild HQ in Constantinople in my Byzantium campaign. Towards the end, the city was making over 7000 per turn. However, strictly from the standpoint of using it to boost merchant agents, the best location for a merchants guild is Timbuktu.
    Age and treachery will defeat youth and skill every time.

  4. #4

    Default Re: Best location for Merchants' Guild is ?

    Everyone is wrong. Best place is Timbuktu! Keep the merchants close to the gold. My gold. All mine.
    Magnum

  5. #5
    Member Member danfda's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    I had mine in Novgorod, as the Rus of course. I had a complete monopoly on the world-wide amber trade...After a while, those merchants can make you a lot of money. ;)
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    Quillan, It's from the standpoint of overall income maximisation i.e which location (for the Turks in this case) will benefit the most in terms of revenue maximisation from the formation of a merchants' guild.

    maybe I forgot to mention that.

    Hehe Í like chocolate so mine's going to be near a HUGE chocolate dump ! Who cares about gold when you got chocolate ?

    No seriously though... we need the base resource figures. Any other comments/answers most welcome as well ofc.

    Last edited by Shahed; 12-04-2006 at 16:34.
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  7. #7
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    I would side with the opinion that the Merchant's guild has to be centrally located to minimze new merchant travel time. However, I think, if one gets Merchant's Headquarters, all the cities should give similar bonus to new merchants (If I read the description right).

  8. #8
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    There's a global bonus and a local bonus. The local bonus didn't apply to merchants after I'd upgraded it to a Master and then HQ level building, but the global applies everywhere. It might be a bug, but in my Byzantine game I build my merchants in another city that only had a guild. I'd get Legal Nouse there, plus Financial Training and Merchant's Guild Apprentice that way. If I built them in Constantinople, I wouldn't get the Legal Nouse trait.
    Age and treachery will defeat youth and skill every time.

  9. #9
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    Point taken.

    The more central it is the faster merchants will get to trading, the faster they will pay themselves off, the faster you return on investment will grow.

    Travel time is one factor, but there is another.

    It increases the base resource value of the region itself. Naturally the increased skill level merchants will increase the overall revenue of the empire. The increase in local resource value will directly affect the local revenue of the city and hence the overall revenue of the empire.

    The local effect of increase in trade of the region itself needs to be taken into account for the overall equation to be valid.

    And you know what ?

    In a moment of SHEER BRILLIANCE ! ... I got the idea of putting some merchants on ships and sailing them around. I think it'll be faster than walking... *ahem*
    Last edited by Shahed; 12-04-2006 at 16:45.
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