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Thread: Best location for Merchants' Guild is ?

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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    That was a great post Napo only just saw that.

    I have a question: does anyone know if the Merchants Guild ACTUALLY increases trade income ?.

    I think it does'nt, it says it does in the game files, and in the descriptive text but I've not noticed any difference. I'm not sure but I think the +20%, +30%, +40% trade bonus it's supposed to give is not working because that exact same bonus is being used by another building. Just a hunch.

    What are everyone's observations ?

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    Last edited by Shahed; 04-21-2007 at 23:52.
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  2. #2

    Default Re: Best location for Merchants' Guild is ?

    Quote Originally Posted by Sinan
    That was a great post Napo only just saw that.

    I have a question: does anyone know if the Merchants Guild ACTUALLY increases trade income. I think it does'nt, it says it does in the game files, and in the descriptive text but I've not noticed any difference. I'm not sure but I think the +20%, +30%, +40% trade bonus it's supposed to give is not working because that exact same bonus is being used by another building. Just a hunch.

    What are everyone's observations ?

    Salute !
    I'm not sure if this is right, but do the guilds and such also increase the value of the resources located in the province?

  3. #3

    Default Re: Best location for Merchants' Guild is ?

    Don't forget Stockholm, at least I'm raking it in from Stockholm in my current campaign - 6000 or 7000 florins a year? I'm not sure how much of it is trade, but I believe quite a lot anyway.

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    Stockholm is excellent too.

    I guess a list of ideal trading cities is in order.
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  5. #5
    Holy Roman Emperor Member Frederick_I_Barbarossa's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    I, as a matter of house rules, always give building preference to my capital...
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  6. #6
    Member Member fenir's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    As above, always build prefer in Capital.


    Sinan, you wanted the base resource file.........sm_resources in your data dir.

    As someone pointed out, Constantinople, has not been given any extra bonus to show it's status as the greatest trading city.
    And there is no marco Polo event for Tripoli. Hence no 2 trade item increase.


    And way, in my game Constantinople trades land wise with the following...

    Thrace
    Macedonia
    Bthynia
    Mysia


    And I was pulling 10480 Florins a turn while at war with the usual suspects....venice, milan, turks and Egypt.
    With a Master merchants guild.

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  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    Thanks fen.

    Also I think the Merchants Guild trade bonus is not working. Unfortunately I'd have to start a new campaign to find out, so if anyone else notices if it ACTUALLY increases income or not, shout !

    I know the file says it does, but it does'nt as far as I can see.

    Last game I played as Turks Antioch was doing 14K/turn IIRC.
    I've seen a Byzantine player post a pic of his Constantinople doing 17K per turn, on twcenter.
    Last edited by Shahed; 04-22-2007 at 02:51.
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  8. #8
    has a Senior Member HoreTore's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    IMO, merchants guild HQ should be at your capital, wherever that is. Better trade buildings there = higher income from merchants.

    And yes, merchants guild adds to trade. If you want proof, easiest way of doing it, is to simply demolish it somewhere. The income for that city goes down... I haven't researched this, but my feeling is that the 1. level gives about 15-20% trade bonus.
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  9. #9
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Best location for Merchants' Guild is ?

    Well, that's exacty the problem.

    As you say, it SHOULD go down but it does'nt, it does'nt go up either. I'm gonna test this today, start a new campaign.

    The problem with the capital decision is; do you want London to be your capital throughout the game ? Normally the capital shifts, hence that dos'nt work either IMO, at least it can;t work for the whole game.

    However, it's totally a valid point that you capital should always be highly developed to maximise income from trade.
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