I also find using my heir-apparant in battles is a good plan, as he's building up stars before even reaching the throne. Also don't be afraid to "prune" the family tree. Often your younger sons will be better than your first born (because in the period between their births your king has gained influence or stars or both). When this happens, kill off your older sons, preferably in battle - but you can assasinate them, or burn them at the stake, though these latter two options will have some negative comeback. Assassinating sons may precipitate a civil war - especially if they survive![]()
When the family tree is pruned, your bloodline will continue to improve. My current King (Norway, XL) is currently 9* including skilled defender and skilled last stand virtues gained whilst he was defending the borders when still heir apparent. The BIG danger is the "wraparound" bug reported in other threads - after getting 7, 8 star sons the latest issue has come out as a 0* - MTW goes over the top and thinks it can make a 10 - but alas it can't.....![]()
When generals die, as stated above unless you have the "green-generals" switch activated, they will be replaced by an exact copy, keeping the same titles and virtues etc. All that changes is the guy's name. This applies also to princes - but if they die of old age they will be replaced by a new general not of royal blood. And there's little more irritating than breeding up an excellent heir to have him die before the King![]()
"Rebel farming" as suggested by Miles is a great way to get lots of command experience, especially in defence, but where possible keep it within your initial homelands. If done too often in territories you've conquered you may find yourself with a full-blown re-emergence rather than a handful of dozy farmers with pointy sticks.
Bookmarks