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  1. #18
    Supreme Ruler of the Universe Member FrauGloer's Avatar
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    Nov 2006
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    Default Re: Templars Guild

    Looking at export_descr_guilds, it becomes clear why it's easier to get Hospitallers than it is getting Templars: the only ways to increase the chance for templars are a) have a general join a crusade (+25) and b) train templars (+10 for the settlement, +1 overall) for which you have to have the guild already. For St. John's, you also get bonuses for declaring war on muslims (+10) and having muslim neigbors (+10 for the settlement, +1 overall). As I found this a bit 'unfair' towards the Templars, I changed the file to give those bonuses to them, too. After all, they were a military order and fought against the muslims.

    Added lines are in bold:

    ;------------------------------------------
    Trigger 0170_Declare_War_Muslim_Faction
    WhenToTest FactionWarDeclared

    Condition TargetFactionReligion islam
    and FactionReligion catholic

    Guild st_johns_chapter_house a 10
    Guild templars_chapter_house a 10
    ;------------------------------------------
    Trigger 0171_Muslim_Neighbours
    WhenToTest SettlementTurnStart

    Condition NeighbourReligion islam > 50
    and FactionReligion catholic

    Guild st_johns_chapter_house s 10
    Guild st_johns_chapter_house o 1
    Guild templars_chapter_house s 10
    Guild templars_chapter_house o 1
    Last edited by FrauGloer; 01-01-2007 at 15:40.
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