Salute !
Friendly fire is definetly a big problem for me.
Playing Turks, fielding all cavalry, fast moving armies.
One thing I can say for sure, in my first campaign (ongoing) as Turks, I've lost FAR more Turcomen to friendly fire than to the enemy. They keep shooting into an enemy unit which is already engaged and 'bagged' (Doug Thompson's terminology) by 4 other friendly units. It does'nt seem to help much if you tell them to stop because they (apparently) fire the volley the are currently loading, anyway.
I hardly use autofire as well. Most of the time if a friendly unit is crossing the line of fire, inadvertantly, the firing unit still shoots. Some men aim higher, but most of the arrows whizz by the crossing unit, usually killing at least a 3-4.
The only solution I've found is to manually control their fire (which is always a good idea anyway for volume of fire effect), and to keep a very tight watch on waypoint progression for individual units. I also usually have to wait before charging a unit, to make sure that the shooters have ceased fire.
I did'nt play much RTW at all, maybe I've gotten slow, but at times I almost HAVE to hit pause because I'm getting so many friendly kills.
As an example, one of my spies spotted a large infantry army, with only 2 cavalry, and no missile units, south of Bucharest. I dispatched the "Sword of Arsalan" (all cavalry) army from Constantinople, lead by a 9 star general.
Intercepted the Hungarian army before it got to another city (to hide), met them on almost flat ground. At the end of the battle I lost approximately 32 men, and the Hungarian army was annihilated. Of the approximately 32 men KIA, for sure at least 20 were friendly fire kills. This is an example of a great one sided batle, but in harder battles I lose much more to firendly fire almost always 50-60% are friendly kills.
If anyone has any tips on this, I'd be grateful.
Do you all think there's too much friendly fire ? I'm beginning to think so.
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