I like the idea of a formed and unformed charge. It makes it seem more realistic in the sence that sometimes you want your knights to charge and break up the enemy lines, but other times your cav archers for instances see a oppturnety on a enemy flank, or a friendly unit is about to rout and they "charge" but its more like a rush. 10% however is kinda small? 4 units is all it would take in a 40 man cav unit. But as long as they fix up the cohesion to make even the weak charge "fallow through" i dont have much to gripe about. I feel like its more important for your units to keep moveing foward even if they arent geting a charge bonus.


Now we have yet to see about 2handers and unit stats. I still think that alot of the unit stats in the game are missprinted, some under and over marked compared to how they really do and this ties in to almot every 2 handed unit either being better or worse then is printed or implied in the descripton,