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Thread: concern when fighting the phlananx

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  1. #1

    Default Re: concern when fighting the phlananx

    And then you haven't even tried to move multiple units that can form a phalanx on the walls and into the enemy streets yet...

    It works like this:

    select your units, tell them to use standard formation, make them move onto the walls via siege towers, then make them leave the walls via captured towers, 'enjoy' their new pathfinding system... it's completely screwed up.

    Units now move towards seemingly random directions, except for the destination you had in mind. Oh, yeah, even if you don't tell them to move afterwards, they'll do the random direction dance.
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  2. #2
    Member Member Tuuvi's Avatar
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    Default Re: concern when fighting the phlananx

    To sum this thread up in one sentence: Siege battles SUCK.

  3. #3

    Default Re: concern when fighting the phlananx

    that seems a fair summary hopefully they get better. the phlananx kills bridge battles too. albiet horse archers can return the fun
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