This post is primarily for Braden and Tamur, but I thought I would make it public in case others are curious about how we are going to do this umpired battle.
It would be good if I could have your initial move to contact orders asap - they will likely be only minor tweaks of what you have already given me.
Army "divisions" and how they will work
To simplify this, please give orders only to groups (“division”) of your army. You may have a maximum of 8 “divisions” in your army.
You currently have 6 each and so may create another 2 during the course of the battle by detaching units from existing divisions. It would be foolish to try to re-arrange units locked in melee, though. Your main reserves are probably the best formations to try to break down in new divisions – e.g. if you only want to commit some at a particular time.
However, each general may be given individual orders and need not be in a division. The generals are Numerius, Appius, Manius and son. The Senate Tribune is not a general per se, although his presence in a division may give that division more autonomous capability.
The initial deployment looks like this:
Current divisions
Consular – these are the six formations that Braden ringed & labelled in his deployment diagram to me.
I. Battle division - main battle line
II. Light infantry division – slingers and skirmish detachment
III. Command division - generals and equites
IV. Light cavalry division
V. Cavalry reserve division
VI. Reserve division
Senate – I have created these after consolidating some of Tamur’s labelled formations on his diagram.
I. Battle division - main battle line inc. Manius & flanking swords
II. Light infantry division - frontal skirmisher and slinger detachment
III. Second battle division - Numerius + hastati
IV. Cavalry division (to the left)
V. Horse archer detachment
VI. Reserve division
How to draft orders
Please draft your orders in character, as if given by a real general. They should be clear and simple. The more confused or complicated, the more likely the divisional commander will mess up. Ideally, I would like to publish these orders in a battle report (after the battle is concluded – so they will be confidential until then). You may allow for contingencies, but if the orders are too complex, the divisional commander may become confused or feel constrained from acting on his own initiative. You can trust your divisional commanders to execute their orders in a competent way (you don’t need to micromanage them and tell them how to fight – I may let the AI control them to see how a division vs division fight would play out). But they will have limited initiative to respond to new developments.
What orders should cover:
- where to move, inc. facing
- which formation to engage or screen (this will help me determine facing)
- for missiles (inc. pila and javelin armed heavily infantry): whether to fire at will or who to target
- for melee units: whether to charge or prepare to receive a charge
- whether to pursue or hold ground once in place
You should also edit the jpg in Paint to indicate where you would like your units to move (both of you provided much better graphs than my pitiful attempts, so in the edit I just stuck each of yours on top of the other). Remember - movement in the advance to contact turn stops once you are within range.
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