This is the current out of character thread for the Will of the Senate. Please use this thread for all out of character discussion and keep the others free for role-play and stories.
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The Civil War - overview
Civil war has broken out in the Republic, between the Senate and and the Consul. I will be playing out the war on the campaign map, according to orders received from players about what they want their avatars to do. I will try to delay battle on the campaign map for a while to allow forces to be amassed.
I will be working from the latest savegame in the uploader:
http://www.totalwar.org/patrons/pbm/250-spr-Tib3.zip
Urgent - if you have not already done so, please give me any orders you have for the first two turns and any general directions for your character (e.g. they want to march on Rome or kill Numerius or whatever).
Try to check the Throne room for updates every day just in case there is something that requires your attention.
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Battle mechanics
When rival avatars meet, a battle will be fought in a manner to be mutually agreed by the participants. It could be multiplayer; it could be via orders to an umpire (I volunteer); it could be by setting up a matching AI vs AI battle; or it could be by "mirrored" battles against the AI (whoever does better, wins). Different methods could be used for different battles, according to the preferences of those directly involved.
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Campaign mechanics
I don't want to get bogged down in rules and mechanics, but a few pointers to guide your orders:
1) Only Italy has significant troop building facilities. Whoever controls it, should ultimately win.
2) Loyalty of armies not under avatars will be determined by some random mechanic modified by the influence and proximity of rival generals. Blood ties will also come into play.
3) Control of fleets will be important, especially for those in Afrika. Loyalty of fleets will be determined similarly to loyalty of armies but I will try to make sure no one is stranded and unable to have at least a chance of getting to Italy.
4) The war will be over when all generals on one side are dead or surrender.
5) This PBM may live on after the war, so if you want to build bridges for a future life for your character (especially if they seem to be on the losing side) feel free to do so.
6) Obviously, strength of armies on the campaign map will be reflected in however battles are decided - they won't necessarily be fair fights. However, I will try to keep things at least initially balanced, so we get a "good war".
7) If I do not receive directions or orders, I will generally leave your avatar inactive unless there is some extremely obvious move he should make (e.g. flee a stronger enemy or get more men). Make sure you tell me if you want your character to be inactive (e.g. he's staying neutral for a while).
8) To keep things simple, and focussed on the players, only player generals (and admirals) can be ordered to move. I will move loyal non-player generals to join with player generals if they are within a turn's reach. The exception to this is Quintus Naevius, who Lucjan persuaded me to let him control. At the time, it looked like he might be hopelessly outnumbered after the impeachment, so I agreed. It does seem to balance things up pretty well.
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Story-telling and role-playing
Feel free to contribute in-character write-ups to the Civil war stories thread. To make sure things match up with what I am doing on the campaign map, you could PM me with a sketch of what you plan.
I will play along with any juicy plot twists you would like your character to be involved with.
But make sure you do not put words into another player's character's mouth or kill them out of battle without their consent!
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EDIT: I'm going to keep editing this post with additional information, additions being marked in italics. I've made an initial assignment of non-player generals (NPG) to factions in the Civil War Stories thread. The spoiler gives the gory details, but as I said, I don't want to get into mechanics too much.
Spoiler Alert, click show to read:
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