Ohh, do you mean that there are not console commands possible to use in Show me scripts anymore? I have not downloaded the new (MTW2) docudaemon yet, but I would assume that they would not do such a silly thing because it is very handful also for testing - so how they change the AI controlled faction in campaign during their testing then??? Or, alternatively, didnt I grasped your post in bad manner? And, eventually, do you assume that from reading the "available " commands in MTW2 documentation or have you done some test via campaign script??? (it should be possible to use any scripting commands in the new campaign script to, I suppose, with the condition only of restarting/starting new/ the campaign, but for testing purposes it doesnt matter ....)Originally Posted by alpaca
In every case, this your remark could shed a new light to further investments of time and effort in the direction of changing the faction in save file via hexediting.....
Thanks and bye, Sinuhet
Bookmarks