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Thread: Is there any way to get off the limits of the number of merchants?

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  1. #1

    Default Is there any way to get off the limits of the number of merchants?

    well,I want to have more merchants per city, could someone tell me how to modife it?

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Is there any way to get off the limits of the number of merchants?

    1) This belongs to the modding questions forum inside the learn to mod area
    2) You can probably set this as a building attribute in the export_descr_buildings.txt
    3) That file is packed

  3. #3

    Default Re: Is there any way to get off the limits of the number of merchants?

    Quote Originally Posted by alpaca
    1) This belongs to the modding questions forum inside the learn to mod area
    2) You can probably set this as a building attribute in the export_descr_buildings.txt
    3) That file is packed
    i think i have unpacked the "export_descr_buildings.txt",though a little mess,the content is as follows:
    ;This file is generated from a spreadsheet
    ;Please do not modify by hand

    hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands
    building core_building
    {
    convert_to core_castle_building
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
    {
    wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }

    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }

    wall_level 0

    tower_level 1

    free_upkeep bonus 2

    happiness_bonus bonus 1

    recruitment_slots 1
    }
    material wooden
    construction 2
    cost 600

    settlement_min village
    upgrades
    {
    wooden_wall
    }
    }
    wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

    recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

    recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }

    recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }

    recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }

    recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }

    recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }

    recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }

    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }

    wall_level 1

    gate_strength 1

    tower_level 1

    free_upkeep bonus 3

    happiness_bonus bonus 1

    recruitment_slots 2
    }

    material wooden
    construction 2
    cost 1200

    settlement_min town
    upgrades
    {
    stone_wall
    }
    }
    stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

    recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }

    recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

    recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }

    recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }

    recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }

    recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }

    recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }

    recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }

    recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }

    recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }

    recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }

    recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }

    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

    recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }

    recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }

    recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }

    recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }

    recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }

    recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }

    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }

    recruit_pool "Spear Militia" 0 0.00ili1 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

    recruit_pool "Italian Spear Militia" 0 0.00ili1 0.999 0 requires factions { milan, venice, papal_states, sicily, }

    recruit_pool "EE Spear Militia" 0 0.00ili1 0.999 0 requires factions { poland, russia, hungary, }

    recruit_pool "SE Spear Militia" 0 0.00ili1 0.999 0 requires factions { byzantium, }

    recruit_pool "ME Spear Militia" 0 0.00ili1 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }

    recruit_pool "Jinetes" 1 0.2 2 0 requires factions { portugal, }

    recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }

    recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }

    recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }

    wall_level 2

    tower_level 1

    gate_strength 1

    free_upkeep bonus 4

    happiness_bonus bonus 1

    recruitment_slots 2
    }

    material stone
    construction 3

    cost 2400

    settlement_min large_town
    upgrades
    {
    large_stone_wall
    }
    }
    large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america

    recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }

    recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america

    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

    recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }

    recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }

    recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }

    recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }

    recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }

    recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }

    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }

    recruit_pool "Spear Militia" 0 0.00ili1 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

    recruit_pool "Italian Spear Militia" 0 0.00ili1 0.999 0 requires factions { milan, venice, papal_states, sicily, }

    recruit_pool "EE Spear Militia" 0 0.00ili1 0.999 0 requires factions { poland, russia, hungary, }

    recruit_pool "SE Spear Militia" 0 0.00ili1 0.999 0 requires factions { byzantium, }

    recruit_pool "ME Spear Militia" 0 0.00ili1 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }

    recruit_pool "Archer Militia" 0 0.00ili1 0.999 0 requires factions { england, }

    recruit_pool "Scots Pike Militia" 0 0.00ili1 0.999 0 requires factions { scotland, }

    recruit_pool "Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { france, hre, denmark, spain, portugal, }

    recruit_pool "Genoese Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { milan, }

    recruit_pool "Pavise Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { venice, papal_states, sicily, hungary, }

    recruit_pool "EE Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { poland, russia, }

    recruit_pool "S Archer Militia" 0 0.00ili1 0.999 0 requires factions { byzantium, }

    recruit_pool "ME Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { moors, }

    recruit_pool "Saracen Militia" 0 0.00ili1 0.999 0 requires factions { egypt, turks, }

    recruit_pool "Sabadar Militia" 0 0.00ili1 0.999 0 requires factions { timurids, }

    recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }

    recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }

    recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }

    wall_level 3

    tower_level 1

    gate_strength 2

    free_upkeep bonus 5

    happiness_bonus bonus 2

    recruitment_slots 3
    }

    material stone
    construction 3

    cost 4800

    settlement_min city
    upgrades
    {
    huge_stone_wall
    }
    }
    huge_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america

    recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, }

    recruit_pool "Hussars" 1 0.5 4 0 requires factions { poland, hungary, }

    recruit_pool "Cossack Musketeers" 1 0.5 4 0 requires factions { russia, } and event_counter gunpowder_discovered 1


    recruit_pool "Dismounted Conquistadores" 1 0.5 4


    but I still can't find the merchant

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: Is there any way to get off the limits of the number of merchants?

    You should quote such long passages better in a [spoiler] tag
    Anyways, the merchants would be found under the market building tree (Grain Exchange for the westerners at least)

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