Quote Originally Posted by suvorov


3. Unmounted Druzhina and Boyars.

That units have the same stats!
Unmounted Boyars dont throw anything but with horse they throw missiles why is it so?
Why russian player should need two same units?

Why western knights get better defence if unmounted and russian unmounted Druzhina and Boyars dont?

Unmounted Boyars should be something like unmounted dvor and unmounted Dvor a bit better because a later unit (unm.Dvor 11-11-17 and unm.Boyars 10-10-15 or so...). That would make sense.



.
i am playing a campaign as the russians at the moment and have some sympathy with your points.

this one in particular is just bizzare - surely an error? what is the point of having two identical units, its bloody stupid. it is also boring for the gamer as uint variety makes for a more interesting game. i hope someone will fix this with a mod.

as regards the russians starting with only one city etc i wouldnt say that the russians are too weak. i have found them to be the most difficult faction i have played with so far - but that is a good thing, as they are an enjoyable challenge. on most of my other long campaigns i have completed before the mongols even arrive.
there are two things that make the russians more challenging - no crusades (= cheap top quality mercs). and secondly the distance- it takes you a long time to spread your wings because the distances are large and there are no roads to begin with.

if you are someone who likes to do multiplayer then obvioulsy their unit roster is more of an issue.