As regards the factions I think it MIGHT be better to have the Imperial Russian family as the Papacy (or some kind of non-present entity called 'the voice of the people' or something?) and the communists as hordes at the start pos which would be pre-revolution
Stalin was a Georgian who was part of the Bolshevik group that Lenin ceded, so he would be a general in the Bolshevik group. Trotsky was a leader in the Menshevik group.
I would suggest something like this:
Catholic:
Imperial (White) Russians /papacy?
Imperial Chinese
Imperial Japanese
islam:
Communist Chinese
Soviet Mensheviks
Soviet Bolsheviks
orthodox:
Liberals (provisional government)
-some of the following?
pagans:
Poland
Czechoslovakia
Romania
Western Allies (scripted hordes)
Latvia and other Baltic states
Cronos Impera "Hmm.... you could replace religions with political ideologies and have inquisitors turn into comisars, priests into political agitators, crusades and jihads replaced with Revolution and Counter-Revolution." This is exactly what I would intend to do.
Comrade Alexeo- I must admit the idea of WW1 style tanks roaring around as well as rockets, mortars and heavy machine guns would be amazing but I think even for M2TW a little too far fetched, it would be something we would HAVE to look at without a doubt but the project can and should still go ahead without these things.... we should remember that tanks were not so very common a atleast amongst the revlotuion years, and whilst they may be possible to mod based around cannon-carrying elephants it is so far into the project that I cannot consider it as yet. As for HMGs they are possible by using the ribault as a basic template,
Anyway as I say, we should really be looking at factions and inf, cav and art units as well as the camp map to start with. The tech tree is another area.
There are still some major 'reality' issues that need addressing first though, such as the time scale, can the turns be made into months?
As regards the family memebers for the communist factions, children cannot be born and wives are irrelevant, what we would have to mod would be wives as 'speakers' or 'demogogues' for a specific party member to allow him to come to greater power and create an heir or 'successor' etc, alternatively we could allow only adoption and hide wives, princesses etc. this would be for the communist culture group at least.
since politics is to replace religion we need to think about all the AI characters, merchants, princesses, diplomats, heretics, witches, spies, assassins etc
The map is going to be huge, and only really land masses, provinces which are completely landlocked, navies might not need to appear at all, or at least take a very minor role, therefore the question of 'railways' is very important...can it be done? can armies be given an exponential movement speed if placed on a modded road or 'railway'?
These are all questions I would like to address before any issesu about tanks and specific units arise. I think if we can address those primary issues we could have an amazing mod regardless of limitations of representing tanks etc.
Proletarskaya Revolyutsiya!
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