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  1. #1
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Lightbulb Factions & Units

    Untill we know what limitations exist in M2TW (and until then all predictions are just speculation; we wont know how many factions we can have until we are able to test the boundries ingame) the only definate factions are those that we drew up for the RTW version - this means we have only 20 (+ rebels) 'official' factions.

    Organised by broad cultural bounds:

    Northern European:
    England
    France
    Burgundy
    Kalmar Union
    Scotland
    Saxony
    Austria
    Bavaria

    Southern European:
    Castile/Spain
    Venice
    Milan
    Naples

    Eastern European:
    Hungary
    Poland (in personal union with Lithuania)

    Orthadox Christian:
    Muscovy

    Muslim:
    Moors
    Mamluks
    Ottomans
    Mongols

    If, as is indicated by several sources, there is infact a limit of 30 (+ rebels) factions, that would give us a further 10 factions. No decisions have been made as of yet as to what these additional factions may be.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  2. #2
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Factions & Units

    Placeholder for unit lists.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  3. #3
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Factions & Units

    Quote Originally Posted by GodsPetMonkey
    Orthadox Christian:
    Muscovy
    Just curious. Why no Greek/Byzantine faction? They were very small and relatively powerless at the time, but they were there. The Turks didn't take Constantinople until 1453.

    I'm sure you have a good reason. I was just wondering.
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
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  4. #4
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Factions & Units

    Quote Originally Posted by Lord Condormanius
    Just curious. Why no Greek/Byzantine faction? They were very small and relatively powerless at the time, but they were there. The Turks didn't take Constantinople until 1453.

    I'm sure you have a good reason. I was just wondering.
    Essentially, with a limit of 20 factions, we just didn't have the space. If M2TW does allow for 30, then I think it's very likely that they will make it (and would be one hell of a challenge to play as!).
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  5. #5
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Factions & Units

    Fair enough.

    ...and yes, I don't know who would be tougher to play as. The turks were beating down their door by the turn of the 15th century.
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

  6. #6

    Default Re: Factions & Units

    I don't know if you guys know yet, but it is confirmed now that the faction limit is 30+ rebels.
    May I suggest adding the Papal States, Portugal, Persia and perhaps Georgia.

    Thanks and good luck with your mod, I was really looking forward to the RTW edition, but M2 should provide a better base.

    PS, you may wish to contact Ogniem i Mieczem TW or Pike and Pusket TW to cooperate as those guys have lots of stuff on Poland-Lithuania and Muscovy that you may find useful.

    Cheers.

  7. #7

    Default Re: Factions & Units

    Yes Ogniem and Maczem is a great mod, and the team boasts some extraordinary artists, but they are very reluctant to share their work.

  8. #8

    Default Re: Factions & Units

    Neu, Timurid is too similar to vanilla, how about Mughal Empire?

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