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  1. #1

    Default Armour Upgrades Discovery

    Over in the mod chat forums, nipinghan1984 has posted a semi-complete extract of the export_descr_unit of M2TW, and it seems that there are different values for different levels of armour upgrades. There are also two values of shield.

    Taken from that page,
    ; stat_pri_armour Details of the man's defences
    ; m tat_armour factor
    ; m tat_defensive skill factor (not used when shot at)
    ; m tat_shield factor (only used for attacks from the front of left)
    ; m tat_sound type when hit = flesh, leather, or metal
    ; stat_armour_ex Details of the man's defences
    ; m tat_armour factor. 4 values. First for base value, then 3 upgrade levels
    ;
    ; it a
    ; i
    defensive skill factor (not used when shot at)
    ; m tat_shield factors. First for melee, second for missile fire
    ;

    Example of a unit, Mailed Knights

    type
    t
    Mailed Knights
    dictionary
    ; Mailed_Knights
    ; Mailed Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Mailed_Knights, 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 3, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 5, 5, 4, metal
    ;stat_armour_ex 5, 7, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 680, 250, 120, 95, 680, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Mailed_Knights, Mailed_Knights_ug1
    ownership

    england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, slave, normans
    era 0

    y,england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily,
    era 1
    y,
    england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily,
    era 2

    ndscotland
    ;unit_info
    10, 0, 14


    I believe the Zeroes mean that you cannot upgrade it to second or third level.
    After looking at this I did some tests with custom battles; very hard, on grassy plain.

    Billmen with no armour upgrade vs Croat Axemen, Billmen with stats of 15-3 and Croat Axemen with stats of 15-7, and Billmen got spanked.

    Billmen with 1 armour upgrade vs Croat Axemen, Billmen with supposed stats of 15-4 and Croat Axemen with 15-7, battle ended because Billmen ran, while Croat Axmen were wavering, both commanders dead. End result 75 billmen dead, 75 Croat Axemen dead.

    If this really works, and the +1 armour in the stats is just a mistake, then leather tanners will be the best buildings in the game; 600 dollars for a massive +4 padded armour to all your crap units. Yet another example why the stat system in this game doesn't tell anything.
    Last edited by JeffBag; 12-04-2006 at 06:28.

  2. #2
    Texan Member BigTex's Avatar
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    Default Re: Armour Upgrades Discovery

    Bless your heart. Off to mod chat.

    I have to understand what is wrong with those darn 2hd axemen.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
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  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Armour Upgrades Discovery

    That is GREAT ! If this is accurate then the screen is wrong which is GREAT !!! You 100% sure ?
    In custom battle it also gives you +4 armor ? You'd have to test it in campaign I'd say.

    If correct, you should post in the other thread as well, where there was an armor discussion taking place:

    https://forums.totalwar.org/vb/showt...t=72958&page=2
    Last edited by Shahed; 12-03-2006 at 09:11.
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  4. #4
    Texan Member BigTex's Avatar
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    Default Re: Armour Upgrades Discovery

    Very good post. It seems that he only has up to the cavalry and ships unpacked though.

    Interesting stat though, seems there are heavy, barded, mailed, and armoured mounts for heavy cavalry.
    Last edited by BigTex; 12-03-2006 at 09:20.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
    ~Texas proverb

  5. #5

    Default Re: Armour Upgrades Discovery

    So, if i understand what are you saying, militia pikemen with 3 armor upgrade actualy wear plate armor even if their stats say they have 3 armor value?
    And unarmored troops with 1 upgrade will wear padded armor (4) and not just 1 armor value?

  6. #6

    Default Re: Armour Upgrades Discovery

    ok i've understood :) So if JeffBag is right, we should report this as a bug cuz stats pannel don't show the real values of an upgraded unit

  7. #7
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Armour Upgrades Discovery

    Hmmm doesn't a line starting with ; mean it's a commentary, or old code not longer used but kept just in case ?
    Anything wrong ? Blame it on me. I'm the French.

  8. #8
    Inquisitor Member Quickening's Avatar
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    Default Re: Armour Upgrades Discovery

    Eh could someone explain to me in laymans terms what the deal with the armour is? All of the above may as well be in Atlantean
    Harbour you unclean thoughts

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  9. #9
    Member Member geala's Avatar
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    Default Re: Armour Upgrades Discovery

    Hello, Quickening, this is a selftest for me wether I have understood it. (being a laymen, too).

    If you upgrade an armour lets say from nothing to leather (padded cloth would be a better term) the description in the unit panel changes from "armour: 0" to "armour: 1". This is suspected to be buggy because padded armour normally gives +4 armour at least for the units which start with padded armour. So your upgrade should give also +4 to your troops starting with no armour but wearing padded armour after it.

    Now it seems that not the real upgrade is buggy but only the description in the unit panel. If you upgrade an unit from no armour = description "armour 0" in the unit panel to padded armour = description "armour 1" in the unit panel your unit received the true "armour +4" bonus as intended. The description in the unit panel still shows "armour 1" instead of "armour: 4" but that then would be a minor bug.
    Last edited by geala; 12-03-2006 at 15:18.
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  10. #10
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Armour Upgrades Discovery

    But now it seems that the code was commented out and the game uses the old RTW +1 armor per upgrade level. A crying shame. And perhaps a major bug/balance issue.

  11. #11
    Captain Obvious Member Maizel's Avatar
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    Default Re: Armour Upgrades Discovery

    Im pretty sure someone will mod it in soon

  12. #12
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Armour Upgrades Discovery

    Hmm then maybe it is broken after all, a new feature that they could not get to work properly. There also seem to be two new lines at the bottom describing the level of amorsmith required for upgrades. And why are the unit costs commented out as well? Is there a separate file for those now?

    In fact, a lot of the code looks kind of funny. Many typos. Perhaps it was imperfectly extracted? The code for armor levels is not commented out for Druzhinas, nor is it for Katatanks.
    Last edited by dopp; 12-03-2006 at 15:18.

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