I don't know if I would want the patch to be further delayed just to fix one bug that can be modded out easily. But I do hope it gets fixed eventually.
I don't know if I would want the patch to be further delayed just to fix one bug that can be modded out easily. But I do hope it gets fixed eventually.
Hmm, I tested a little:
dismounted English knights (armour unupgraded 8) vs. Janissary archers(missile 10) on Lombardia.
The archers killed exactly as much upgraded knights as unupgraded ones.
If I haven't made a terrible mistake, armour upgrades should only give +1 and no different attributes.
Dismounted English Knights are already very well armoured, and I think the next armour upgrade is really only +1. The most crucial issue is with those miltia upgrading from nothing to half plate, and the early units upgrading from nothing to padded, which supposedly gives +4. I merely highlighted the fact that CA has coded for the ability for different increases in armour values for different values of armour, wherether it works or not, we probably would not know unless we get some official word about this matter.
By the way, for Dopp, the value for Druzhina and Kataphracts is stated.
Druzhina - 5, 7, 0, 0, 6, 4, 4
Kataphract - 8, 9, 0, 0, 5, 3, 3
First value is base, second is first upgrade, third and fourth is the second and third upgrade respectively, which in both cases are unupgradeable. Fifth value is the defense value, and the last two are shield values, the sixth being melee shield value, and seventh being shield value against missile fire.
This would be good if it is in or can be added.
No, I said the line is not commented out for those two units (it doesn't have ; in front of it).
Maybe the text have been corrupted in the extraction?
look at the lines
Spoiler Alert, click show to read:
the ; shouldn't be the either i think...
The extract is a little screwy. Again he mentions that, it's mostly intact for what he has extracted though. The semi colon is probably just a mistake in the extraction, it's there for all lines. The top portion of the text file is were they explain some of the stats.Originally Posted by Derfel von Saljeth
The armor for the upgrades seems to be in, but the old system only represents the bronzer silver and gold upgrades as only being 1. It would explain some of the strange abilities of massively upgraded militia's.
The shields are interesting, wonder if some of the pavasive crossbowmen are shielded against melee or not. This is good stuff indeed.
Entertaining though they still didn't bother to take the food resource out of the file.
Last edited by BigTex; 12-03-2006 at 20:44.
Wine is a bit different, as I am sure even kids will like it.
"Hilary Clinton is the devil"BigTex
~Texas proverb
Hey please can someone in the know, report this ?
It may well be that we can get it fixed before the patch is released. That's easy to mod out so it's easy to fix as well. It should'nt theoretically delay the patch.
Also can anyone be kind enough to pop me a ink for the discussion everyone is referring to, please ?
I did'nt see any difference on the battle map between Turcomen without armor and with padded armor upgrade. I suspect this is true for most of the Muslim troops. It may be the graphical work was never assigned to some units (or factions) or that the work was not complete, if it was assigned. Will report back if I see anything new.
Would be great to hear some offcial comment. Maybe a dev blog post ? *hint* *hint*
Salute !
Last edited by Shahed; 12-04-2006 at 00:12.
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The strange part is that the food resource is NOT commented out, but the unit cost and upkeep part is.Originally Posted by BigTex
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