Nice, so we will see the patch in a matter of days, and that also means the unpacker.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
A very good read.
I'm looking forward to those "days"
it's nice to get an update, although it reads to me like maybe at the end of next week, or even the week after. I'm pretty sure the qa department doesn't work during the weekends.
It's interesting to finally know the various layers they've added to cavalry charges. Personally I like the design and presuming the patch will tweak it a little to make it less unpredictable, the end product should be very satisfying. Should make it interesting for online play too.
Let's just hope they managed to tweak the failings of the two-handed units (read billmen and dismounted English knights)...
=MizuDoc Otomo=
Well, I like the new system a whole lot, and have liked it since my first sitting. Cavalry can still be downright nasty to face or untilize. However the cohesion problem is not something that is good. That wouldn't happen. At worst a few individual would halt, and take a few others with them, but the majority would carry through if they determiend the target to be worth the effort.
So I see no 'interesting' things about this. And I doubt that people in general dislike this, just the problems we have been getting with running down routers, skirmishers and units running/marching directly away.
You may not care about war, but war cares about you!
We asked for an explanation, and it was forthcoming. That's good enough for me.
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