We're trying it out Lusted. I don't know whether it will work or not, but I just wanted to say thanks for chipping in with some advice having had experience with the matter.
We're trying it out Lusted. I don't know whether it will work or not, but I just wanted to say thanks for chipping in with some advice having had experience with the matter.
bzzzt some other people mentioned they installed that sprite pack, i forgot to mention i had that installed from the first time i installed EB too. i think it was bonny's sprite pack.Originally Posted by Dram
I made the change you suggested and then ran the same campaign that was generating CTDs in 70% of the "First Battles". After 24 turns and 10 battles, there were exactly zero CTDs, so the fix looks promising. Still looking for others on the team to report similar success. Thanks for sharing, man!Originally Posted by Lusted
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"Numidia Delenda Est!"
Actually, I find that faulty sprites cause a CTD the first time the battle is loaded, but then the battle loads properly when the savegame is reloaded. When the battle is running, the faulty sprites are shown by a sort of 'sparkly' whiteness/clearness at a distance.Originally Posted by Watchman
So if that effect occurs, then it's more than likely a faulty sprite. But it seems Lusted's solution is on the right track...
No problem guys, im glad i could help. It's a little known problem that should really be more well known so that mod teams know what to do when it happens. And im glad i've helped make EB 0.8 more bug free!I made the change you suggested and then ran the same campaign that was generating CTDs in 70% of the "First Battles". After 24 turns and 10 battles, there were exactly zero CTDs, so the fix looks promising. Still looking for others on the team to report similar success. Thanks for sharing, man!
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
good work dude!Originally Posted by Lusted
*slaps lusted on the back*![]()
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