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  1. #1
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: CTD problem

    Have you found any patron, or an increase in the number of times of the CTD, when a certain faction is a combatant on the battlemap? If not (If it doesn`t happen with a certain faction only), might it be a problem of a placeholder unit/horse (a captain for example, or a placeholder mount)?

    If you have solved the problem with the palm trees sprites, perhaps the solution might be causing it, or maybe even the palm forests themselves are causing the CTD... if you ask me why, dunno, it`s a hunch.

    Good luck!

  2. #2

    Default Re: CTD problem

    Here is the chief point: a battle may crash while loading, but the exact same battle will work upon reload. Same terrain, same units, same everything as far as we can tell.

  3. #3
    Krusader's Nemesis Member abou's Avatar
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    Default Re: CTD problem

    Would it be the EB script? Unless you are the attacker, you can't reload the script if you save at the battle screen (load, exit screen and restart the script); thus, if you reload, no script.

    At least that is all that I can think of.

  4. #4

    Unhappy Re: CTD problem

    i get a loading ctd the same as you described, in the current release of EB, in both campaign and custom battles, more commonly in the custom battles. strangely though i used to get it really often (like 20% of the time i loaded a battle) when i first installed the game, but then over time its happened less and less, now it occurs rarely, like 1 in 20 times. the only changes i made was installing the reinforcement ctd fix and the new resources mod, but i dont think they have anything to do with it. i havent heard anybody else complain about getting these kind of ctd's so its kind of strange, but i never got them in vanilla or rtr/spqr so i dont think its my hardware/software.

    im afraid i dont know what would cause it

  5. #5

    Default Re: CTD problem

    Quote Originally Posted by Dram
    i get a loading ctd the same as you described, in the current release of EB, in both campaign and custom battles, more commonly in the custom battles. strangely though i used to get it really often (like 20% of the time i loaded a battle) when i first installed the game, but then over time its happened less and less, now it occurs rarely, like 1 in 20 times. the only changes i made was installing the reinforcement ctd fix and the new resources mod, but i dont think they have anything to do with it. i havent heard anybody else complain about getting these kind of ctd's so its kind of strange, but i never got them in vanilla or rtr/spqr so i dont think its my hardware/software.

    im afraid i dont know what would cause it
    bzzzt some other people mentioned they installed that sprite pack, i forgot to mention i had that installed from the first time i installed EB too. i think it was bonny's sprite pack.

  6. #6
    Member Member Birka Viking's Avatar
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    Wink Re: CTD problem

    Quote Originally Posted by abou
    Would it be the EB script? Unless you are the attacker, you can't reload the script if you save at the battle screen (load, exit screen and restart the script); thus, if you reload, no script.

    At least that is all that I can think of.

    It sounds like you are on the right track....

  7. #7

    Default Re: CTD problem

    I think it is happening regardless of whether scripts are running or not, but it certainly is something to keep in mind while testing it.

  8. #8
    Member Member Dumbass's Avatar
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    Default Re: CTD problem

    Quote Originally Posted by Teleklos Archelaou
    I think it is happening regardless of whether scripts are running or not, but it certainly is something to keep in mind while testing it.
    In saying this does it mean you've tested it with and without the script?

    If not, then you should try, seeing as some bugs are very unexpected.

  9. #9

    Default Re: CTD problem

    I think this might have something to do with the sprites cuz I had the exact same problem you descibe after installing the sprite pack a while ago, hope this helps!

  10. #10
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: CTD problem

    If I'm not mistaken I've been running into this one for a while in .74. The load bar between the pre-battle info screen and the actual battle goes up to around 3/4 and then the game just CTDs without any explanations, right ? To me it happens at random but usually in the second battle after loading the campaign, the first one after loading is always safe. No idea what causes it, but I've gotten the impression it has something to do with the background music playing during the load screen at least in my case as the CTD for some reason seems to hit during certain music notes. Also, unpacking the music .pak with Vercingetorix's extractor seemed to stabilize things at least slightly - it seems to me as if the CTD tended to hit only after I've been playing a little longer, and not automatically on around the second or third battle. Hardly scientifically accurate, that, though.

    Is it possible it could be some sort of "memory overflow" issue due to the script and triggered by something in the music files ? Although I'm enough of a layman to not know if that's even theoretically possible or not...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  11. #11
    EBII Council Senior Member Kull's Avatar
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    Default Re: CTD problem

    Quote Originally Posted by abou
    Would it be the EB script? Unless you are the attacker, you can't reload the script if you save at the battle screen (load, exit screen and restart the script); thus, if you reload, no script.

    At least that is all that I can think of.
    The script - at least when looked at as "loaded or not loaded" - has no effect. I ran an 80 game test this weekend, and 70% of "first battles" CTD. On reload, half the time I'd start the script, the other half I just forgot. No difference. No CTD on the second time around.
    "Numidia Delenda Est!"

  12. #12

    Default Re: CTD problem

    I have this exact problem in the current build of EB. While playing campaigns I will regularly get a CTD while loading the battle. I've delt with it simply by saving before every battle. It doesn't seem to care if it is a siege or pitched battle because mine CTD's equally for both. I personally thought it had something to do with the script since usually when I reloaded I forgot to start it before the battle and it worked fine. But I confess to having zero modding skills so it could be anything I guess. I would think about things that weren't changed between mods maybe? Obviously it is the same problem in both builds.

  13. #13

    Default Re: CTD problem

    did you have that spritepack rcross? Or were you playing with just 0.74 and nothing else?

  14. #14
    Member Member Kugutsu's Avatar
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    Default Re: CTD problem

    Does it happen in subsequent battles (ie: if you CTD, reload, fight that battle, then go back to the campaign and start another battle, will it CTD again), or is it only the first battle that will do it?

    Could it be something to do with the campaign rather than the battle? Im assuming somehow the campaign gets sort of turned down during battles to free up memory etc, and perhaps thats not happening properly.

    I dont really know how these things work, just trying to offer other possibilities. The fact that it works fine when you reload seems to rule out unit/trait/general problems, or problems with the battle system itself.

  15. #15

    Default Re: CTD problem

    Have you guys tried running Filemon to see what files are being referenced at the point of the crash?

  16. #16
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: CTD problem

    Filemon ? Is that a Pokémon critter ?

    It's nigh certainly not an issue with the assorted text files anyway, as -show_err doesn't say anything and those would then turn up about all the time.

    did you have that spritepack rcross? Or were you playing with just 0.74 and nothing else?
    Now that you mention it, I'm pretty sure it's only started in my case after I put in the spritepack as well as some other stuff like the stratmap resources (plus the grass mod thingy). But I'll readily admit I don't have the foggiest how the sprites could be at fault so incoherently, and the new resource graphics would seem a tad far-fetched for a cause. You'd think that if there was some trouble with them it would turn up in some fashion in the stratmap itself, not when trying to load up to battlemap...

    And then there's the thing it doesn't CTD all the time, just when loading battles after the first of the game session.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  17. #17

    Default Re: CTD problem

    Does the grass mod thingy have any randomness to it? Weather affect it somehow or does it alter skies? Even then though, we are almost at 100% of reload battles working it seems.

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