Thinking about it, the spritepack did cause me troubles, where some battles that had units with incorrect sprites would CTD on their first load, but work just fine on their second - generating new sprites and implementing them fixed the problem for me. Perhaps there is a faulty sprite somewhere?Originally Posted by Teleklos Archelaou
No, it's a program that monitors what files any particular program is referencing at any one time. I found it extremely useful in converting RTR to the 1.5 patch in that it helped me analyse the problem where a CTD had no error. Maybe it can help locate the problem.Filemon ? Is that a Pokémon critter ?
Filemon link.
Bookmarks