Results 1 to 30 of 37

Thread: CTD problem

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: CTD problem

    We're not convinced it isn't sprites.

    Any idea about what the ROP issue with sprites was exactly? Were they not present? Wrong format? Some other issue?

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: CTD problem

    Like i said earlier, i had problems in TE with sprites that related to every 2nd battle fought resulting in a ctd after playing the mod for a while. The solution turned out to be copying the cotents from the descr_model_battle.txt into a clean 1.5 dmb overwriting the original content. There were no problems with the sprites or the way i'd coded them, but it was the fact i was using a modified 1.3 dmb in 1.5 that was cusing the problems, as the way the file is coded changed from 1.3 to 1.5

  3. #3

    Default Re: CTD problem

    Sorry Lusted. Thanks mate. We'll look into that.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: CTD problem

    I'd also do that with all your files: find clean 1.5 versions of them, copy the code from your modded files into those new ones and then save them, as the coding(when they're saved) seems to have changed for a few 1.5 files.

  5. #5
    Member Member Yun Dog's Avatar
    Join Date
    Dec 2004
    Location
    Perth Western Australia
    Posts
    622

    Default Re: CTD problem

    Interesting...

    Ive never encountered this CTD

    playing vanilla 0.74 with not sprite pack
    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  6. #6
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: CTD problem

    I've never encountered this bug in 0.74; only got Roman GUI and TK-421s elephant mod installed.

    Didn't patch 1.3 introduce a memory leak that still existed in 1.5? Considering the much more taxing nature of EB that could be part of the problem.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: CTD problem

    I know there was that issue in 1.3, but i know that 1.5 reduced it lots, or fixed it, can't remember which.

  8. #8
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: CTD problem

    Quote Originally Posted by Lusted
    Like i said earlier, i had problems in TE with sprites that related to every 2nd battle fought resulting in a ctd after playing the mod for a while. The solution turned out to be copying the cotents from the descr_model_battle.txt into a clean 1.5 dmb overwriting the original content. There were no problems with the sprites or the way i'd coded them, but it was the fact i was using a modified 1.3 dmb in 1.5 that was cusing the problems, as the way the file is coded changed from 1.3 to 1.5
    I made the change you suggested and then ran the same campaign that was generating CTDs in 70% of the "First Battles". After 24 turns and 10 battles, there were exactly zero CTDs, so the fix looks promising. Still looking for others on the team to report similar success. Thanks for sharing, man!
    "Numidia Delenda Est!"

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO