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Thread: CTD problem

  1. #31

    Default Re: CTD problem

    We're trying it out Lusted. I don't know whether it will work or not, but I just wanted to say thanks for chipping in with some advice having had experience with the matter.

  2. #32

    Default Re: CTD problem

    Quote Originally Posted by Dram
    i get a loading ctd the same as you described, in the current release of EB, in both campaign and custom battles, more commonly in the custom battles. strangely though i used to get it really often (like 20% of the time i loaded a battle) when i first installed the game, but then over time its happened less and less, now it occurs rarely, like 1 in 20 times. the only changes i made was installing the reinforcement ctd fix and the new resources mod, but i dont think they have anything to do with it. i havent heard anybody else complain about getting these kind of ctd's so its kind of strange, but i never got them in vanilla or rtr/spqr so i dont think its my hardware/software.

    im afraid i dont know what would cause it
    bzzzt some other people mentioned they installed that sprite pack, i forgot to mention i had that installed from the first time i installed EB too. i think it was bonny's sprite pack.

  3. #33
    EBII Council Senior Member Kull's Avatar
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    Default Re: CTD problem

    Quote Originally Posted by Lusted
    Like i said earlier, i had problems in TE with sprites that related to every 2nd battle fought resulting in a ctd after playing the mod for a while. The solution turned out to be copying the cotents from the descr_model_battle.txt into a clean 1.5 dmb overwriting the original content. There were no problems with the sprites or the way i'd coded them, but it was the fact i was using a modified 1.3 dmb in 1.5 that was cusing the problems, as the way the file is coded changed from 1.3 to 1.5
    I made the change you suggested and then ran the same campaign that was generating CTDs in 70% of the "First Battles". After 24 turns and 10 battles, there were exactly zero CTDs, so the fix looks promising. Still looking for others on the team to report similar success. Thanks for sharing, man!
    "Numidia Delenda Est!"

  4. #34

    Default Re: CTD problem

    Quote Originally Posted by Watchman
    A faulty sprite or similar should cause a CTD in every battle where the sprite or whatever is in use, shouldn't it ? And at least the ones I keep having seem to be entirely indifferent to the exact composition of armies, terrain and weather involved - the only common factor would seem to be that they are after the very first battle of a session.
    Actually, I find that faulty sprites cause a CTD the first time the battle is loaded, but then the battle loads properly when the savegame is reloaded. When the battle is running, the faulty sprites are shown by a sort of 'sparkly' whiteness/clearness at a distance.

    So if that effect occurs, then it's more than likely a faulty sprite. But it seems Lusted's solution is on the right track...

  5. #35
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: CTD problem

    I made the change you suggested and then ran the same campaign that was generating CTDs in 70% of the "First Battles". After 24 turns and 10 battles, there were exactly zero CTDs, so the fix looks promising. Still looking for others on the team to report similar success. Thanks for sharing, man!
    No problem guys, im glad i could help. It's a little known problem that should really be more well known so that mod teams know what to do when it happens. And im glad i've helped make EB 0.8 more bug free!

  6. #36

    Default Re: CTD problem

    Quote Originally Posted by Lusted
    No problem guys, im glad i could help. It's a little known problem that should really be more well known so that mod teams know what to do when it happens. And im glad i've helped make EB 0.8 more bug free!
    good work dude!

    *slaps lusted on the back*

  7. #37
    Member Member Dumbass's Avatar
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    Default Re: CTD problem

    Whoop!

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