Quote Originally Posted by Watchman
A faulty sprite or similar should cause a CTD in every battle where the sprite or whatever is in use, shouldn't it ? And at least the ones I keep having seem to be entirely indifferent to the exact composition of armies, terrain and weather involved - the only common factor would seem to be that they are after the very first battle of a session.
Actually, I find that faulty sprites cause a CTD the first time the battle is loaded, but then the battle loads properly when the savegame is reloaded. When the battle is running, the faulty sprites are shown by a sort of 'sparkly' whiteness/clearness at a distance.

So if that effect occurs, then it's more than likely a faulty sprite. But it seems Lusted's solution is on the right track...