Actually, I find that faulty sprites cause a CTD the first time the battle is loaded, but then the battle loads properly when the savegame is reloaded. When the battle is running, the faulty sprites are shown by a sort of 'sparkly' whiteness/clearness at a distance.Originally Posted by Watchman
So if that effect occurs, then it's more than likely a faulty sprite. But it seems Lusted's solution is on the right track...
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