While I know that cavalry charges will be addressed in the next patch, what is left unclear is the collision control introduced in M2TW.
What I mean is, that your charging cavalry (and infantry) will stop short and just melee if they can potentially hit a friendly, which is quite annoying and makes charging into rear/flank of an engaged unit nearly impossible as some of your units are bound to be at either end.
Also, especially with infantry, once the front row is engaged, the back rows seem to sit back instead of going closer to the action - some will even turn to other directions and spread out.
In RTW and MTW there was never such a problem and units would try to get as close as possible to each other and try to get to the action. In M2TW they seem much less enthusiastic.
Also, in RTW cav charges could potentially kill your own troops, but thats usually a slight cost to pay considering how many you'll you in extended melee.
Another point I'd like to make is that while cavalry will be slightly improved charging-wise in the patch, reading the excerpt made me think that if at least one unit in a stack of cavalry were to get slightly stuck on an obstacle (like small rock), it would make only 10% of the cav charge effective if any at all, as at the moment, if that happens, all your cav will stop short of the target to let the one unit "catch up", before going slowly into melee.
Any thoughts on these issues?
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