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  1. #1
    Member Member Barry Fitzgerald's Avatar
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    Default Re: Recruitment Limitations

    I got mixed feelings on this one..in some ways I prefer the RTW recruitment method....more logical IMO. With MTW2...well even retraining takes a while sometimes...something I will get used to no doubt...

    SO on that one jury is out for the time being. I liked it in RTW in that you could in theory run out of people! not just a military problem..but it made finances an issue too...so I think it was a good feature.

    I didnt mind the wall towers firing...I mean this was a city or fortress...militia troops etc....more realistic in a way...currently if no units are there..no firing! That isnt ideal IMO...so nobody would be in the towers? Hmm dont think so! lol

    If part of your unit went off into the towers etc to fire..then yeah great..as it is you dont have that.

    If it ain't broke, don't fix it! That is becoming my motto for MTW2!

  2. #2

    Default Re: Recruitment Limitations

    The problem with the RTW recruitment method for me was that not every single person recruited had to live in that exact city....I mean what about recruiting from surrounding towns, villages etc? There is not just a city and then a void completely free of humanity all around....the problem I have with the M2TW recruitment system is that it's gone from being able to recruit 120 men every 6 months to being able to recruit 360 men in two years....a step backwards despite seeming like an improvement at first.

    I won't mention anything about my fleets taking twenty years to cross the mediterranean.

  3. #3
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Recruitment Limitations

    Quote Originally Posted by GFX707
    ...the problem I have with the M2TW recruitment system is that it's gone from being able to recruit 120 men every 6 months to being able to recruit 360 men in two years....a step backwards despite seeming like an improvement at first.

    I won't mention anything about my fleets taking twenty years to cross the mediterranean.
    These are just a couple of the reasons that I changed the timescale to 0.50 (6 mos/turn).
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

  4. #4

    Default Re: Recruitment Limitations

    I wonder if you can change the timescale to 0.08....roughly one month per turn? I had a think about it, and movement rate wise it seems the most realistic option. That way it doesn't take forty years to march your army across Europe.

  5. #5
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Recruitment Limitations

    If you did that, there would be 5300 turns. The way the economy is set up, you would be having huge cities in very early years. Also family members and named characters age correctly with 6-month turns.
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

  6. #6

    Question Re: Recruitment Limitations

    How do you change to 6 month turns?
    Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge

    Well, wizards do tend to be a bunch of guys walking around wearing dresses. That's enough to frighten me right there.

  7. #7
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Recruitment Limitations

    You have to change the timescale from 2.0 to 0.50 in the descr_strat file. You can also change the diplay to show years instead of turns by deleting the line that says show_years_as_turns. If you don't know what any of this means, I can direct you. It's really easy.
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

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