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  1. #1

    Default Re: Recruitment Limitations

    with recruitment tied to populations in RTW, I liked to recruit stacks of peasants in an overcrowded city & move them to an underpopulated city (newly sacked or whatever) then disband them.

    My reason for doing this was top keep an overcrowded settlement from rebelling & bump the underpopulated settlement up to the next level. Other times I would recruit stacks of peasants from an overpopulated rebellious city & replenish my recruitment settlements as well.

  2. #2

    Default Re: Recruitment Limitations

    No I get it i'l have to change it. It sounds better that way.
    Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge

    Well, wizards do tend to be a bunch of guys walking around wearing dresses. That's enough to frighten me right there.

  3. #3
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Recruitment Limitations

    Quote Originally Posted by Heledir
    No I get it i'l have to change it. It sounds better that way.
    Some people don't like it. I think it is way better this way.
    "You cannot simultaneously prevent and prepare for war."
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  4. #4
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Recruitment Limitations

    I like the new system but, I'd like it better if it came from the population on top of that. And the "exploit" from RTW would be much harder to pull off financially, queing up 10 units to reduce the population would cost a lot more as 3 would pop out the next turn plus the recruitment pool would run out if money wasn't a problem. IMO cities grow too quickly without it and there is not much of a race to make huge cities.

    I wonder why CA did'nt make the recrutment that way, the biggest problem in RTW was that the AI would destoy its whole population by the constant recruitment.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
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  5. #5
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Recruitment Limitations

    Quote Originally Posted by Oaty
    IMO cities grow too quickly without it and there is not much of a race to make huge cities.
    I totally agree (my last post was in reference to 0.50 timeframe). I think that right now, while it is nice to be able to recruit 3 units at once, it just seems too easy to do so. A population check would be nice.\

    My cities are so overpopulated, I'm almost praying for God's mercy of the Black Death.
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

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