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Thread: Light Reading: New 0.8 MIC system explanation

  1. #61
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    Quote Originally Posted by Foot
    Before the polybian reforms you cannot build factional MICs outside your starting provinces, and you cannot build factional MICs outside the italian penisular until you have achieved the marian reforms.
    Starting + Segesta, actually.

  2. #62

    Default Re: Light Reading: New 0.8 MIC system explanation

    Can someone help me out, I just took over a land that really isn't far at all from my homeland, it has the subjugation trait. I'm sweboz btw.

    Now, first off the government in place is the type II, which is what I would have wanted, but it made me wonder what if that building had been in there homeland and was a type I? It's a homeland building but isn't in my homeland.

    Anyways, so I take this land over, and it has the warrior gathering, so i build a field army house, and I still can't produce anyone? So I check the next building, and after I build that I can finally produce 1 unit? So i'm gonna spend like 15 turns, and countless money to be able to produce one unit type in a type II government that isn't far from my homeland? Is that how it's supposed to work?

  3. #63

    Default Re: Light Reading: New 0.8 MIC system explanation

    We don't have all the regional units in yet. That's the biggest problem. All factions have problems in the baltic sea areas though because no real faction troops are available there, but not that many regionals are done yet either.

  4. #64

    Default Re: Light Reading: New 0.8 MIC system explanation

    Quick question regarding the Polybian reforms.

    I'm playing the Romani and I'm currently in the year 221 BC. I have conquored all of the Italian Penninsula and I have the Polybian reforms.

    The problem is that I have a level 2 MIC in Taras and cam only recruit velites. I right click on the level three MIC in my building browser and it tells me at the next level I can still only recruit velites.

    At what level MIC can I recruit hastati, principes, etc in my Italian, non-homeland Gov I provinces?

    I'm at war with Epiros (although they're clinging to their last two provinces), the Adieu (although it's hot and cold) and a major war in Southern Gaul with carthage (almost a reenactment of the Second Punic War) and I really need the manpower as carthage is throwing huge, tough stacks at me.

    Most of my money is going to train the army and I really can't afford to be building MICs if they only going to yield velites.

    Thanks

  5. #65

    Default Re: Light Reading: New 0.8 MIC system explanation

    You can build velites, hastati, principes and triari in Taras AFTER Polybian Reforms.
    Since Polybian troops are in different tier of buildings You Have to upgrade MIC after reforms.

  6. #66
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    I did not want to open a thread to ask just one question and this one seems like the most relevant one..relatively speaking. So pardon if it's a bit off topic.

    Is it possible for someone to tell me what the following hidden_resource entries in the EDB represent.

    EA SW NW A B C D E y1 y2 y4 y8 n1 n2 n4 n8

    I'm making a few adjustments in my EDB for personal use only and want to be clear on what those entries represent. Not to mention i happen to be one of these freaks who just has to know how everything works. For really no other reason than just knowing

    I was just comparing the EB81a EDB code to vanilla and a couple of other mods. It strikes me it's like comparing a Tom Clancy novel to a couple of memos stapled together. Fascinatingly complex!! The work put into the EB recruitment system is phenomenal.

  7. #67
    She pushed me ... Member Arkatreides's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    The hidden resources are a way to number the provinces. It is basically binary, y1 meaning the '1' digit is present, 'y2' meaning the '2' digit is present etc. and nX meaning the 'X' digit is absent.


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  8. #68
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    Quote Originally Posted by Arkatreides
    The hidden resources are a way to number the provinces. It is basically binary, y1 meaning the '1' digit is present, 'y2' meaning the '2' digit is present etc. and nX meaning the 'X' digit is absent.
    Got it..Thanks for the quick reply. How can i find out which province is represented in binary code?...For example y1 = which province?

    Not to mention the following code entries
    EA SW NW A B C D E What do these represent?

    Edit: Thank you LorDBuIA that is exactly what i was looking for.
    Last edited by Lysander13; 05-05-2007 at 17:51.

  9. #69

    Default Re: Light Reading: New 0.8 MIC system explanation

    Check out desc_regions.txt file in Rome - Total War\EB\Data\world\maps\base\

    Example of province:
    Code:
    Aquitae
           Burdigala
           gauls
           Tarbelli
           154 162 97
           wine, NW, A, n1, n2, y4, n8
           5
           2
    EA SW NW A B C D E What do these represent?
    This means that in region with EA SW NW A B C D E hidden resources You will be able to recruit this unit in this building.
    Last edited by LorDBulA; 05-05-2007 at 17:38.

  10. #70
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    We may be able to help out. I need to check and see if there's something we can release to the public forums.

    EDIT: Take a peek at the last link in my .sig.
    Last edited by blacksnail; 05-07-2007 at 19:11.

  11. #71

    Default Re: Light Reading: New 0.8 MIC system explanation

    im macedon, and inorder to get the spartans from sparta i need a level 4 type government, then build the local mic?

    I have a level 4 govt. on the island of crete, but all i get from the local mic is the classic hoplites. How far do i have to build up the local mic to get the cretean archers?

  12. #72
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    Only KH can get spartans. They are the only faction that can maintain the agoge training that is required to maintain the spartan military tradition.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  13. #73
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    Cretean Archers : L4MIC


  14. #74
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    Thanks for the link Blacksnail...You and LordBuIA answered my questions exactly. My thanks to you both.

  15. #75
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    No problem. Understand that the map was completely arbitrary as the numbering scheme was not needed for human eyes, but purely as a background pseudo-binary substitute.

  16. #76

    Default Re: Light Reading: New 0.8 MIC system explanation

    Cretean Archers : L4MIC



    so level 4 govt building ( which makes crete allied) then local level 4 mic correct?

  17. #77
    Member Member Primative1's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    Hi all. Been playing the game & lurking these boards for a few months now.

    1st post so I'd like to thank everyone involved for a superb, engrossing mod, this is the game RTW should have been.

    One thing I'm not too clear on.....I've read that in order to build Polybian units I have to upgrade my MIC. What is meant by 'upgrade' in this context?

    Do I have to build the top tier Barracks in my cities or is there something else I need to do. Hope someone can spell it out for me.

    ps yep, I do have 'Polybian' showing in Rome & other cities.
    Last edited by Primative1; 06-06-2007 at 19:16.
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  18. #78
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Light Reading: New 0.8 MIC system explanation

    All you have to do is build the next level of mic, and don't worry about your level 5mics, you don't have to tear them down and start again, as the Cammilian level 5mic allows the construction of the polybian level 5mic straight off.
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  19. #79
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    If you right-click on the next level of barracks to be built in the Romani cities with the Polybian Era indicator, you should see Polybian units. Essentially as your city expands and the barracks are expanded they revamp and refurbish the old training methods with the new.

  20. #80
    Member Member Primative1's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    Thanks guys.

    Just spent 12000 on the next level barracks in Rome. Can't afford it really but Carthage is throwing some really tough units at me now.

    Not to mention what those bollock-naked Gallic buggers are doing to my Hastati.
    '.....I should like to see the last king strangled with the guts of the last priest.'

  21. #81
    Member Member epaminondas's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    Hey, gang. first post, long time player. GREAT MOD.

    Question, i've read over this whole MIC/reform thread and still have one question:

    I'm playing as the Romans and just went through the Marian reforms. Prior, when i went through the Polybian reforms I was still able to use my older Camillian buildings to keep armies of older units stocked. Under the Marian reforms it seems all of my old buildings (camilian & polybian) are damaged and unusable (even if i repiar them, they just "re-break" next turn). My issue is now i can no longer make skirmisher, archer, but most importantly cavalry units. I've built the highest level barracks in Rome, but no cavalry or skirmisher/archer are available. My armies are going to suffer some serious set-backs if there are no cavalry available for me other than the Illyrian light cav i can make in Segesta. So, long question short:
    1.) why am i having so much trouble building "alien" cavalry units, even though most of my MICs are of level III, even some of my level IV (in egypt) have trouble getting to a high enough level to build cavalry. Is there a time limit that a settlement must be within your civlization prior to being able to access certain units?
    2.) when, under the marian reforms will i be able to build archers, skirmishers, cavalry in level I MICs?

    Thanks again, great job!

  22. #82
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Light Reading: New 0.8 MIC system explanation

    There are only 9 buildings allowed per building tree. In the Camilian/Polybian MIC tree there is a level 1 barracks then 4 Camilian and 4 Polybian 2-4th level MICs. In order to have another era, another building tree is needed. Since you can't upgrade from one tree to a different tree, the script places Marian MICs and damages Polybian MICs. Just tear down all of your Polybian MICs.

    Rome is a faction that used heavy infantry. They didn't use a whole lot of cavalry or archers. There is no 'Roman' cavalry or archers in the Marian era. There are a few auxilia cavalry units in Gaul, Iberia, Germania, and Thrace. For the most part the Romans had to use allied (regional) missile and cavalry units when they needed them.

    Not all regions have cavalry. Egypt is one of these regions. Do not expect all kinds of units from everywhere. The EB system is based on what kinds of units that historically a faction used from an area, what they would have used, or what type of natives would be willing to work for a faction. This leaves some places will little to no units to recruit.

    And welcome!


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