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  1. #1

    Default Re: Diplomacy and keeping relations up

    Yeah sure... if US dont send food to Senegal (for example) Senegal will probably declare war and send lots of MIG17 to bombard Washington. If they dont send some money to help lets say... Trinidade e Tobago, they will probably do the same, of course! Thats an incredible argument.

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Diplomacy and keeping relations up

    Quote Originally Posted by Eques
    Yeah sure... if US dont send food to Senegal (for example) Senegal will probably declare war and send lots of MIG17 to bombard Washington. If they dont send some money to help lets say... Trinidade e Tobago, they will probably do the same, of course! Thats an incredible argument.
    I am not talking about direct attacking here. I am talking about relations, which the game models in the range from "abysmal" to "perfect". in the current world, even after sending food to Sudan, the relations between them and the US, for example, stay "so-so" at best.

    And even if we talk about direct attack: it's not unprecedented in history (not realistic nowadays though). Look at german tribes wandering into Roman territory. Frequently their forces were quite insufficient to defeat the whole imperial army, but they still managed to "squeeze out" tribute either from Estern or Western Rome...
    Last edited by Slaists; 12-04-2006 at 20:52.

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Diplomacy and keeping relations up

    I don't think anyone is declaring the M2TW diplomacy as perfect, simply that it is not as random or as bad as many percive it to be...

    Basically the way the AI is program, through choice or fault, it does not deal well with being bullied into something. In a game of diplomatic chicken it never blicks and it does not bluff (as far as we are aware). It never backs down and will fight to the end and all deals have to break even at the very least according to some formula (which may change with difficulty level).

    I wonder how aggressive it is programed to be? If an AI faction is hemmed in by other factions it is allied to what logic actually determines whether it should attack and whom it should attack (Weakest? worst relationship? worst reputation? the player?)?

    Hopefully the fact that much of this has been expressed externally in text or XML files means we have a chance at finding out once the patch/unpacker comes out...
    Last edited by Bob the Insane; 12-04-2006 at 20:57.

  4. #4

    Default Re: Diplomacy and keeping relations up

    I think the AI diplomacy has worked well for the most part. However, there is a very big exception and that is ceasefires. In the end of my Venice game, I was around 40 provinces and was making tons of money and had lots of soldiers. The English were asking for 40k for a ceasefire. They had the British Isles and maybe a few provinces in Scandinavia or Iberia. Needless to say, I said no thanks to the repeated offers and conquered London instead.

  5. #5
    Member Member Morindin's Avatar
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    Default Re: Diplomacy and keeping relations up

    Quote Originally Posted by andrewt
    I think the AI diplomacy has worked well for the most part. However, there is a very big exception and that is ceasefires. In the end of my Venice game, I was around 40 provinces and was making tons of money and had lots of soldiers. The English were asking for 40k for a ceasefire. They had the British Isles and maybe a few provinces in Scandinavia or Iberia. Needless to say, I said no thanks to the repeated offers and conquered London instead.
    Again this is based on their alliance power and not individual power. Check their rating, it is probably 'supreme' due to the alliances they were in, or something along those lines.
    Talk is cheap - Supply exceeds Demand.

  6. #6

    Default Re: Diplomacy and keeping relations up

    Quote Originally Posted by Morindin
    Again this is based on their alliance power and not individual power. Check their rating, it is probably 'supreme' due to the alliances they were in, or something along those lines.
    My power is supreme, more supreme than everybody else. The only faction that's even close is the Timurids. The Mongols have been weakened considerably as well. The English were allied with neither of them. I tested toggle_fow after I beat that game already, and found out the Hungarians have conquered Novgorod and lots of Russian possessions. They have been my allies for many years. I think the Egyptians are my allies as well. Territory-wise, I'm no. 1 by a huge, huge margin and my two allies are probably in the top 5. Hungary is likely second.

    The Timurids have 9 stacks and my power is stronger than theirs. There's no way the English in that game have a power rating remotely close to mine.

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