No, you
didn't understand. Not one bit. But then it takes a modicum of intelligence to work the M2TW diplomacy.
Put it this way: if you met a guy at a party who you got on with and decided they were a friend then their status with you is friendly. If you then never phone, write, text or talk to them again, that friendly feeling is gonna go away over time, right? Same applies with diplomacy. If you decide this guy and yourself have similar interests or goals and make a pact to work on a project together for the common good of each other then you have some kind of "alliance", but if you then don't ever phone, write, text or talk to them again or share any ideas or anything then that "alliance" is going to faulter.
It's simple people-politics, it ain't rocket science. You don't have to pay some kind of tribute every turn to maintain an alliance -
that would be broken diplomacy - yo ucompletely misunderstood my post, or failed to read it properly. it's a case of looking after your allies, not paying for their friendship. if they're broke then give them some money - it's called being friends. If they're struggling with a war, or lose a settlement then help them by attacking their enemies or even retake their settlement then gift it back to your allies. it's called being friends.
If you want a game to have diplomacy whereby you can simply "make an alliance", to which the AI has to keep forever and then go round conquering the world and expect your allies to idly sit back and watch, knowing full well that their time will come then you're playing the wrong game.
That would be broken diplomacy.
If you're struggling with the diplomacy then say so - there's plenty of peopple who can, and will help you but coming out with comments like "its just ridiculous... thats a broken diplmacy made for fanboys" makes you sound like a spoilt kid who doesn't want to play any more cause he didn't understand the rules first time. might I remind you that the game does, indeed, have a 16+ certificate.

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