
Originally Posted by
qvcatullus
The first thing that bugs me about this is that it's counterintuitive from the realistic point of view that EB seems very concerned with.
If you're going to raise troops, then it's far more cost-effective to have them stationed in the enemies' territory than your own. In enemy territory, they can survive by raiding and taking crops from your opponent. In your own territory, you have to get food from friendlies, and if you intend to keep them friendly for wrong you'll need to pay them for it. If anything, it seems to me that there isn't ENOUGH incentive in the RTW model for parking your troops across the border.
The root of the problem is that it simply takes way too long to raise troops. RTW and MTW (I haven't played MTW2) both require years of preparation to build and gather the troops for a decent-sized army, much less move it to the border where it is needed, which makes it important to create huge, standing armies that you station here and there (and pay wages to). It's difficult to keep a smaller garrison force and then raise combat forces from a reserve when necessary. This is less of a realism issue for, e.g., the Romans (who did rely rather heavily on a standing professional army at least within the time frame of EB) than it is for the more feudal armies (parthia, or ESPECIALLY the medieval time frame in MTW and MTW2), but it still bugs me.
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