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  1. #1
    Anything that isn't 'member' Member Squid's Avatar
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    Apr 2005
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    Canada
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    Default Couple of questions

    I have a few questions that I hope can be answered.

    1) Is there a condition that would let me test the (net) population growth rate in a settlement? (There's one for tax level and one for health)

    2) Can what advice is offered be modded? I know the messages for a particular advice trigger can be modded, and custom messages & advice can be created, but not if we can mod the game so the condition AdviseBuild is set differently.

    3) What does a general have to do in order for the NoActionThisTurn condition to be false?

    EDIT: 4) Is there a way to change/set which building can and cannot be destroyed?

    Thanks,
    Last edited by Squid; 12-04-2006 at 22:25.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

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