Hi R'as (John, formerly Toga, here). Sounds good to me. I was mainly curious to hear the rationale. I realize the team has been over the stats with a fine-tooth comb. Thanks for the explanations.
Yes, when I looked at the stats of the YC, the speed and manueverability stats are the same as Alans. So indeed it must be perception, likely due to the animations. I've only played a handful of SW games, and have been playing STW SP exclusively since I left VI. I need to re-acclimatize to the VI engine to get a better sense of things.
Yep, unless the costs are different in actual MP than in Custom Battle "MP" for BETA8, raising the honor of Cavalry Archers from zero to one increases the cost from 600 to 1020. I think this is a good deal considering what you get. The morale in BETA8's version of the CA is much more robust than the CA of old (STW MI). Unless I'm reading things incorrectly, the base morale of CA in BETA8 is 6; in STW MI, it's 2. In MI their low base morale made them fragile; a player had to be very careful using them in melee at all. With a base of 6, and 8 with an H1 upgrade, they should be expensive as they are more useful from a melee standpoint. CA are still ineffective in head-on melee against anything but archers and guns, but they can be very useful flank- or rear-attacking an already engaged unit, and running down routing units. Combine this with BETA8s improved archery capability, paying the same price as you would for a YC for a highly mobile range unit that can hang in and provide support melee when needed seems reasonable. Now I understand why Tosa's CA were running around attacked units in Wedge formation.
The same applies to Naginata Infantry in regard to base morale increase in SamWars over MI. I think this is a vast improvement for the unit. NA were rarely used in STW MI (except when using the 1.03 stat, which doubled its base morale), because the cost/performance ratio just didn't pan out. I am looking forward to experimenting with them; they look like they could be effective for the cost when using multiple units as a defensive wall against shock troops, supported by YS vs. cavalry.
Back to cav: other H0 cav slaughter even H1 CA 1v1, as they should. Tested that last night. On 1v1 tests on the horselands map, I was suprised that HC beat YC rather decisively in about a dozen tests. NC defeated YC also, another surprise, but took more losses, and didn't do as well if the YC got a solid charge in and the NC didn't. It doesn't seem like the spear bonus/penalty quite compensates for the YC's reduced morale based on a handful of, granted, simple tests.
Having fun. Thanks for all of this.
Edit: Regarding YC versus NC and HC: an unobstructed high-speed charge makes all the difference. The tests I ran last night were NC under my control charging YC under the AI's control at high speed. When I reversed this, YC under my control devastated NC controlled by the AI head on. They had a harder time against HC, but won more than they lost, though they suffered considerably more losses against HC.
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